Enterprise-D (v1) - by Apwn In The Dark
Release Version: 1
Credit: Models Ported From ‘Star Trek: Bridge Commander’

Contents Description:
 -Enterprise-D Federation Starship (Downscaled, Oversized Shuttlebay)
 -Type 6 Shuttlecraft + Phys Door
 -Toy-Sized Golden Models of Galaxy, Sovereign, and Intrepid Class Starships

Features:
 -Starship is comprised of 4 objects which need to be welded - the Saucer, Hull, and 2 engines.
  This is to allow real modders to design game modes involving destructible ships.
 -Plenty of room on bridge for crew, controls, gauges, gadgets etc.
 -Shuttlebay is accessible from the bridge. It can hold 4 shuttles comfortably, and more if you cram them.

Installation Instructions: 
 -Simply drop the 'Enterprise-D (v1)' folder in your 'addons' folder.
  Models can only be spawned from the browse tab, not the spawn menu.

Future Releases:
 -Space Dock
 -Voyager
 -Enterprise-E

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To Developers & Scripters:

Garry’s Mod has a lot more potential in the way of space simulation than just ‘Space Build’.
It could potentially host a ‘Bridge Commander’ style gamemode featuring destructible starships,
space travel, weapons systems, and shields. Such a gamemode would suit both combat enthusiasts 
and role players alike. For the love of God, please find a way to make the following a reality: 
 
 -Disable the physical map barriers to allow infinite traversable space. 
  Large starships cannot travel far before slamming into invisible walls, especially at warp 9 =D.
  Being able to create planets and such with Hammer editor outside the boundary would be a bonus, but not necessary. 
  (Perhaps some kind of map scale hack?) Infinity sized maps require ‘player relative skyboxes’. (See below)

 -Player Relative Skyboxes: Wherein every player does not see the same skybox, but rather each player
  sees his own relative to his position. Since traditional skyboxes exist near a map’s boundary,
  player relative skyboxes would be necessary as infinitely large maps have no boundaries. 
  Such skyboxes could also be much smaller than standard ones since they move with the player
  thus appearing not to move at all – one main purpose of traditional skyboxes. Each player should not be
  able to see another player’s skybox as it would look retarded when they intersected.
 
 -An ‘instance box’ that affects players but not props, and governs its interior volume with special gravity rules based
  on its own angle. Example: If the box fell on its left side, any player within it would perceive the map to have rotated
  90 degrees clockwise. They would see the map’s horizon on the left hand side of the screen as they ‘walked on the wall’
  (really the floor) of the box. The purpose would be to encapsulate an entire starship with such a box, which would allow
  the ship to spin wildly through space on all axes while players stood upright and moved about the bridge.
  (Some sort of magnetic shoe/floor mod could do the trick if the player’s perspective could rotate accordingly.)
 
 -Some sort of traction enhancement to help players not slip and get murdered when walking on moving physics surfaces.
  (Magnet shoes could possibly solve this too)


Contact Information:
 -Aim: FierceKatana
 -MSN/Email: FierceKatana@msn.com
