TES4|HEDR ףp?ȍCNAMKhet Thelonius Maxwell IIISNAM"Alternate Start - Roleplayers After creating a new character you find yourself in a small shack. Activate the nearby terminal to choose/edit your Name, Race, Tag Skills, SPECIAL and History then sleep in the nearby bed. Each History grants a different starting point and starting items.MAST Fallout3.esmDATAGRUP^ FACT MFACTq;DEDID TalonCompanyFULLTalon CompanyXNAM XNAM XNAM ;DDATARNAMFACTO?EDIDRegulatorFactionXNAM XNAM ?DATARNAMFACTV)EDIDAltStartRobotFactionFULLRobotsXNAM XNAM DATAFACTwEDID RobcoRobotsFULL Robco RobotsXNAM )XNAM XNAM XNAM DATAFACTEDID RobotFactionFULLRobotsXNAM )XNAM XNAM  XNAM uXNAM xXNAM DATAFACTLDEDID AltRaiderXNAM yXNAM XNAM yXNAM 'XNAM XNAM XNAM XNAM yXNAM XNAM XNAM KZXNAM XNAM XNAM UUXNAM YlXNAM 01XNAM .DATAFACT01EDID ArefuFactionFULLArefu FactionXNAM DXNAM 3CdXNAM 01dDATARNAMMNAMArefu CitizenFNAMArefu CitizenFACTEDIDBigTownFactionFULLBigTownFaction *XNAM DXNAM XNAM XNAM XNAM ) DATAFACT_EDIDMegatonCrimeFactionFULL#Crime tracking faction for MegatonXNAM DDATAFACTyEDIDParadiseFallsResidentFactionFULLParadiseFallsResidentFactionXNAM DXNAM aXNAM XNAM XNAM 5qXNAM XNAM vDATAFACTyEDIDRCResidentFactionFULLRivetCityResidentFactionXNAM DXNAM XNAM yXNAM DATAFACTyEDIDTenpennyTowerResidentFactionFULLTenpennyTowerResidentFactionXNAM DXNAM y XNAM DATAFACTEDIDTenpennyGuardFactionFULLGuardsXNAM DXNAM pXNAM 1XNAM yXNAM 2DATAFACTyEDIDUnderworldResidentFactionXNAM DXNAM XNAM XNAM XNAM 'XNAM yDATAGRUPeRACE MRACEJB EDIDAfricanAmericanFULLAfrican AmericanDESCDATA$????ONAMBYNAMBNAM2VTCK-.DNAMxCNAM PNAM@UNAM@@ATTRNAM0MNAMINDXMODLCharacters\Head\HeadHuman.NIFMODT` h=Bjna hBBjelt h"n_ h"elt h"s_ h"elt h$Vks h$VeltMODDICONCharacters\Male\HeadHuman.ddsINDXICONCharacters\Head\EarsHuman.ddsINDXMODLCharacters\Head\MouthHuman.NIFMODTH m+Lnna m0Lnhtt3fLkn_fLkdetRofLks_fLkdetRoICON Characters\Mouth\MouthHuman.ddsINDXMODL$Characters\Head\TeethLowerHuman.NIFMODTHtLvnatLvhtt3fLkn_fLkdetRofLks_fLkdetRoICON%Characters\Mouth\TeethLowerHuman.ddsINDXMODL$Characters\Head\TeethUpperHuman.NIFMODTHtW nat\ htt3fLkn_fLkdetRofLks_fLkdetRoICON%Characters\Mouth\TeethUpperHuman.ddsINDXMODL Characters\Head\TongueHuman.NIFMODTH t͇na t҇htt3fLkn_fLkdetRofLks_fLkdetRoICON!Characters\Mouth\TongueHuman.ddsINDXMODL!Characters\Head\EyeLeftHuman.NIFMODTH eɝtl eɝsetyfLkn_fLkdetRofLks_fLkdetRoINDXMODL"Characters\Head\EyeRightHuman.NIFMODTH eɝtl eɝsetyfLkn_fLkdetRofLks_fLkdetRoFNAMINDXMODLCharacters\Head\HeadFemale.NIFMODT` h=Bjna hBBjelt h"n_ h"elt h"s_ h"elt h$Vks h$Velt ~MODDICON Characters\Female\HeadHuman.ddsINDXICONCharacters\Head\EarsHuman.ddsINDXMODLCharacters\Head\MouthHuman.NIFMODTH m+Lnna m0Lnhtt3fLkn_fLkdetRofLks_fLkdetRoICON Characters\Mouth\MouthHuman.ddsINDXMODL$Characters\Head\TeethLowerHuman.NIFMODTHtLvnatLvhtt3fLkn_fLkdetRofLks_fLkdetRoICON%Characters\Mouth\TeethLowerHuman.ddsINDXMODL$Characters\Head\TeethUpperHuman.NIFMODTHtW nat\ htt3fLkn_fLkdetRofLks_fLkdetRoICON%Characters\Mouth\TeethUpperHuman.ddsINDXMODL Characters\Head\TongueHuman.NIFMODTH t͇na t҇htt3fLkn_fLkdetRofLks_fLkdetRoICON!Characters\Mouth\TongueHuman.ddsINDXMODL'Characters\Head\EyeLeftHumanFemale.NIFMODTH eɝtl 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~MODDINDXICON!Characters\Female\HandFemale.ddsMODL%Characters\_Male\FemaleRightHand.NIFMODTH hOSgel hTSgelt ~ hHIn_ hMIelt ~ haks hfelt ~MODDINDXMODL*Characters\_Male\UpperBodyHumanFemale.egtHNAMKN.O.P.ۿ7-1&9.8.7.6.5.4.3.ۇ ܿ͘+$7*Eo c xwvuslkENAMSBVBUBRBMNAMFGGS[A?- r!?ҿ\@x@]Hc?tup?[?P>?O=@l#@ְ?=VN @ɽ)}@ds]Oʿ"=y |YV@w#?2H?H@~ݨ ?bٿڼ@þ^c@>]@vy?"Kr(@H(JFGGAxFGTSB#;@Dm5bξ> ^o?݈xpr?ه>m(?mE?,?~4{D3N* >D=T࿯Dk}r>'y?w̾;>SNAMFNAMFGGSL?.NFً>WA7?@B oZ ǹ?rEo򨾹{?VJ:a֌տ.Rɀ?h0>ֈᾲM|0I.'E?}P@.?iO?ۡ'=/ @"?7/>lOٿ;a?EɴOu>\4Gw տ+4D#?FGGAxFGTS"b@U19>w[?Ͼ?S??8E?e1ɿkۿA @ ¾f,ֽ>ߕl??D?A/ Sj;>&ѩ=R8?o/ۛ*~> >Iy@o@ٴ?U'?G@M>*ɾGbYY?ύ?m$@SNAMRACE`B EDIDAfricanAmericanChildFULLAfrican American ChildDESCDATA$L?L?L?L?ONAMJBNAM2VTCKΟ.DNAM2CNAM PNAM@UNAM@@ATTRNAM0MNAMINDXMODLCharacters\Head\HeadChild.NIFMODT` h=Bjna hBBjelt h"n_ h"elt h"s_ h"elt h$Vks h$VeltMODDICONCharacters\Child\HeadHuman.ddsINDXICONCharacters\Head\EarsHuman.ddsINDXMODL$Characters\Head\MouthHumanChild.NIFMODTH m+Lnna m0Lnhtt3fLkn_fLkdetRofLks_fLkdetRoICON Characters\Mouth\MouthHuman.ddsINDXMODL)Characters\Head\TeethLowerHumanChild.NIFMODTHtLvnatLvhtt3fLkn_fLkdetRofLks_fLkdetRoICON%Characters\Mouth\TeethLowerHuman.ddsINDXMODL)Characters\Head\TeethUpperHumanChild.NIFMODTHtW nat\ htt3fLkn_fLkdetRofLks_fLkdetRoICON%Characters\Mouth\TeethUpperHuman.ddsINDXMODL%Characters\Head\TongueHumanChild.NIFMODTH t͇na t҇htt3fLkn_fLkdetRofLks_fLkdetRoICON!Characters\Mouth\TongueHuman.ddsINDXMODL&Characters\Head\EyeLeftHumanChild.NIFMODTH eɝtl eɝsetyfLkn_fLkdetRofLks_fLkdetRoINDXMODL'Characters\Head\EyeRightHumanChild.NIFMODTH eɝtl eɝsetyfLkn_fLkdetRofLks_fLkdetRoFNAMINDXMODL$Characters\Head\HeadChildFemale.NIFMODT` h=Bjna hBBjelt h"n_ h"elt h"s_ h"elt h$Vks h$Velt ~MODDICON Characters\Female\HeadHuman.ddsINDXICONCharacters\Head\EarsHuman.ddsINDXMODL*Characters\Head\MouthHumanChildFemale.NIFMODT0pab pab ..pabvpabv..ICON Characters\Mouth\MouthHuman.ddsINDXMODL/Characters\Head\TeethLowerHumanChildFemale.NIFMODT0pab pab 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YEi@@d*@vp?.IU@Tah@~'FGGAxFGTSvԾV>:6 tϿtZ8)?~t~2Cj?m>0ÿAѠ?y??m?>?u12ܵ>W>Y+y?Ě1r>\cjyS>6?z[g$`,?ǁ>@F>!1@R:>?uMPSNAMFNAMFGGS Gf ?u/ʾ\?#- @=)?rӗrE@;WGɿ: j껼 7/?ĈI9['@x/M ϵ=قoWK@p1dǭ?!@ ?c?! @L?<ե]@\?;@?y3q FGGAxFGTS<Խ)t#>@2tx/[iy")#D9#l8S)ӧhVWf>Xk=b=$V?/?q߾vsҕF )v9?⾑ I? ?: p}|?0e?ݗ?,k?iI?C?=>y?\,@yth>G?SNAMRACErEDIDAfricanAmericanRaiderFULLAfrican AmericanDESCDATA$????NAM2VTCK-.DNAM9.CNAM PNAM@UNAM@@ATTRNAM0MNAMINDXMODLCharacters\Head\HeadHuman.NIFMODT` h=Bjna hBBjelt h"n_ h"elt h"s_ h"elt h$Vks h$VeltMODDICON Characters\Raider\HeadHuman.ddsINDXICONCharacters\Head\EarsHuman.ddsINDXMODLCharacters\Head\MouthHuman.NIFMODTH m+Lnna m0Lnhtt3fLkn_fLkdetRofLks_fLkdetRoICON!Characters\Mouth\MouthRaider.ddsINDXMODL$Characters\Head\TeethLowerHuman.NIFMODTHtLvnatLvhtt3fLkn_fLkdetRofLks_fLkdetRoICON&Characters\Mouth\TeethLowerRaider.ddsINDXMODL$Characters\Head\TeethUpperHuman.NIFMODTHtW nat\ htt3fLkn_fLkdetRofLks_fLkdetRoICON&Characters\Mouth\TeethUpperRaider.ddsINDXMODL Characters\Head\TongueHuman.NIFMODTH t͇na t҇htt3fLkn_fLkdetRofLks_fLkdetRoICON"Characters\Mouth\TongueRaider.ddsINDXMODL!Characters\Head\EyeLeftHuman.NIFMODTH eɝtl eɝsetyfLkn_fLkdetRofLks_fLkdetRoINDXMODL"Characters\Head\EyeRightHuman.NIFMODTH eɝtl eɝsetyfLkn_fLkdetRofLks_fLkdetRoFNAMINDXMODLCharacters\Head\HeadFemale.NIFMODT` h=Bjna hBBjelt h"n_ h"elt h"s_ h"elt h$Vks h$Velt ~MODDICON&Characters\RaiderFemale\HeadHuman.ddsINDXICONCharacters\Head\EarsHuman.ddsINDXMODLCharacters\Head\MouthHuman.NIFMODTH m+Lnna m0Lnhtt3fLkn_fLkdetRofLks_fLkdetRoICON!Characters\Mouth\MouthRaider.ddsINDXMODL$Characters\Head\TeethLowerHuman.NIFMODTHtLvnatLvhtt3fLkn_fLkdetRofLks_fLkdetRoICON&Characters\Mouth\TeethLowerRaider.ddsINDXMODL$Characters\Head\TeethUpperHuman.NIFMODTHtW nat\ htt3fLkn_fLkdetRofLks_fLkdetRoICON&Characters\Mouth\TeethUpperRaider.ddsINDXMODL Characters\Head\TongueHuman.NIFMODTH t͇na t҇htt3fLkn_fLkdetRofLks_fLkdetRoICON"Characters\Mouth\TongueRaider.ddsINDXMODL'Characters\Head\EyeLeftHumanFemale.NIFMODTH eɝtl eɝsetyfLkn_fLkdetRofLks_fLkdetRoINDXMODL(Characters\Head\EyeRightHumanFemale.NIFMODTH eɝtl eɝsetyfLkn_fLkdetRofLks_fLkdetRoNAM1MNAMINDXICON$Characters\Raider\UpperBodyMale.ddsMODLcharacters\_Male\UpperBody.nifMODT uumr uzrat91{ urn_ urrat91{ uSel uSeltua:2n_uf:2eltua:2s_uf:2elt౰ mL F10 mL Fer t8z8qm{]n_m]er t8z8qm{]s_m]er t8z8qMODDINDXICONCharacters\Raider\HandMale.ddsMODLcharacters\_Male\LeftHand.nifMODTHhЄzelhՄzelt hIn_ hNelt hks heltMODDINDXICONCharacters\Raider\HandMale.ddsMODLcharacters\_Male\RightHand.nifMODTHhЄzelhՄzelt hIn_ hNelt hks heltMODDINDXMODL(Characters\_Male\UpperBodyHumanMale.egtFNAMINDXICON,Characters\RaiderFemale\UpperBodyFemale.ddsMODL%Characters\_Male\FemaleUpperBody.NIFMODT mL F10 mL Fer t8z8qm{]n_m]er t8z8qm{]s_m]er t8z8q uufr uzrat91{ urn_ urrat91{ugelulelt ~u`-n_ue-elt ~u`-s_ue-elt ~uI ksuN elt ~MODDINDXICON'Characters\RaiderFemale\HandFemale.ddsMODL$Characters\_Male\FemaleLeftHand.NIFMODTH hOSgel hTSgelt ~ hHIn_ hMIelt ~ haks hfelt ~MODDINDXICON'Characters\RaiderFemale\HandFemale.ddsMODL%Characters\_Male\FemaleRightHand.NIFMODTH hOSgel hTSgelt ~ hHIn_ hMIelt ~ haks hfelt ~MODDINDXMODL*Characters\_Male\UpperBodyHumanFemale.egtHNAMKN.O.P.ۿ7-1&8.7.6.5.4.3.ۇ +$ܿ͘*E9.7o c xwvuslkENAM UBVBMNAMFGGSͼ?ĿMƿ`kI ,>< e5]tƿd@FѾd>`M?N0Xʾ7*"1>?g9(4mӿ 7co %?K?3?Z*]zd??/?>?>lW?@?R/˿6|QJk uxRGoZ>FGGAxFGTSBi?BNЛ>ҿ.6(A.?p?߰>jQ>>|ſє>?>&?uX?>{oUW& ?U4?|URJڳ>Sȿx5>"?7@b?ea @G?=k=;@?>/? ?6KNk7> ߿4v>%fVmb䱿ӱE?_7@'>@X]ʿEs{@b!٣_Ovi@9@ȯ?FGGAxFGTSyѿ?=Ӗ!r==?_>_=>"+>, >:;T??W4U&ľ=ǽJ>VP?S)=-$ ?S?0`]u>]>QG6GAl>>A>ޫW>Jd;>c=#ם,23>SNAMOGRUPpSCPT MSCPTLEDIDAltStartBedScriptSCHR SCDA =9 rs 0 == rs 0 == || rs 0 == || rs 0 == ||Y r rs 1 rs! 1 ==9 rnrnn rnrnnrnnrnnr nnr nnr nnr nz?nr nnvr r rs! 3 ==9 rnrvrvrrnz?nrnnrnxnrnz?nrnnrn0nr nnrnnr nnrnnrnnrnn rs! 2 ==9 rnrvr)nrnn rnrnz?nrnnrnz?nrnnr nz?nr nnr!n0nr"nnr#nnrn}nr nnr$nnr%nnr&nnr'nnr nn rs! 6 ==9 rn r(nr)vr*vr+r,nz?nr,nnr-nz?nr-nnr.nnr#nnr nnr nnr/nnrnnr0nz?n rs! 7 ==9 rnr1vr2vr3r4nz333333?nr4nnr5nzffffff?nr5nnr6n-nr nnrnnr nnr0nz?nr#nn r7n&" rs! 4 == rXEr8 0 == &&Y r9! rs! 4 == rXEr8 &&9 rnvr:yr;r<nnr=r>nz?nr>nnr?nz?nr?nnr@nz?nr@nnrAnz?nrAnnrBnnr nn rnqrCnnr nnrDnnrnzffffff?n rs! 8 ==9 rnrEvrF rGnrHnz?nrHnnrnz?nrnnrnnrInnr nnrJnnrKnnr nnrLnz333333?nrAnnrAnnrMnnrNnnrOnn rs! 12 ==9 rnrPvrQrRnz333333?nrSnz?nrSnnrTnzffffff?nrTnnrDnnrUnz?nrndnrVnnrWnnr nnrXnn rs! 11 ==9 rnrYvrZ r[nr\nz333333?nr\nnr]nz?nr]nn rnKr nnr^nnr_nnr`n nrannrbnn rs! 14 ==9 rnvrcnrdrenzffffff?nrennrfnz?nrfnnrnnr nnrNnnrgnnrhnnrMnnrinnrjnnrknnrlnnrmnnrnnnronnrpnnrWnnrqnnrrnn rn rs! 9 ==9 rnvrsvrtrurvnz?nrvnnrnz?nrnnrnnrwnz?nrwnnr nnrBnnr nnrxnn rs! 15 ==9 rnvryrzr{nz?nr|nz333333?n)nr{nnr{nnr}nz?nr nnr}nnr!n$nrnnr nn rs! 13 ==9 rnvr~ rnrr]nz?nr]nnrnz333333?nrnnrnnr%nnr'nnr&nnrn2nr nnrnnrnnrVnnrnn rs! 16 ==9 rnrvrrnz?nrnnrn}nrWnnrwnz?nrwnnrInnr nnr#nnrBnnrnnrnnrrnn'# rs! 17 == rXEr 1 == &&9 rnrvrrnz?nrnnrfnz?nrfnnrn$nrnz?nrndnrVnnr nnr nnrBnn'# rs! 17 == rXEr 0 == &&Y r rs! 18 ==9 rnrPvrQrRnz333333?nrSnz?nrSnnrTnzffffff?nrTnnrDnnrUnz?nrndnrVnnrWnnr nnrXnnSCTX,scn AltStartBedScript short button Begin OnActivate If AltStart.History == 0 || AltStart.TagSkill == 0 || AltStart.SPECIAL == 0 || AltStart.SetName == 0 ShowMessage AltStartMessage EndIf Set AltStart.Move to 1 ;IF ANY HISTORIES ARE REMOVED/ADDED UPDATE THE MAIN QUEST SCRIPT ;IF ANY HISTORIES ARE REMOVED/ADDED UPDATE THE MAIN QUEST SCRIPT ;IF ANY HISTORIES ARE REMOVED/ADDED UPDATE THE MAIN QUEST SCRIPT ;IF ANY HISTORIES ARE REMOVED/ADDED UPDATE THE MAIN QUEST SCRIPT If AltStart.Hist == 1 ;Escaped Slave SetStage CG04 200 Player.Additem AltStartSlaveCollar 1 1 Player.AddToFaction SlaverEnemyFaction 1 Player.EquipItem AltStartSlaveCollar 1 1 Player.AddItem OutfitWasteland02 1 1 Player.EquipItem OutfitWasteland02 0 1 Player.AddItem Stimpak 1 1 Player.AddItem PorkNBeans 1 1 Player.AddItem WaterUnpurified 2 1 Player.AddItemHealthPercent WeapTireIron 1 0.75 1 Player.EquipItem WeapTireIron 0 1 Player.AddPerk AltStartSlave Player.MoveTo SlaveStartNew EndIf If AltStart.Hist == 3 ;Scavenger SetStage CG04 200 Player.MoveTo ScavengerStart Player.AddPerk AltStartScavengerPerk Player.AddPerk Scrounger Player.AddItemHealthPercent OutfitWastelandMerchant01 1 0.80 1 Player.EquipItem OutfitWastelandMerchant01 0 1 Player.AddItem Caps001 120 1 Player.AddItemHealthPercent Weap10mmPistol 1 0.50 1 Player.EquipItem Weap10mmPistol 0 1 Player.AddItem Ammo10mm 48 1 Player.AddItem WaterUnpurified 2 1 Player.AddItem SpareParts 2 1 Player.AddItem Stimpak 4 1 Player.AddItem WeapKnife 1 1 Player.AddItem Beer 1 1 Player.AddItem IguanaBits 5 1 EndIf If AltStart.Hist == 2 ;Outcast SetStage CG04 200 Player.MoveTo OutcastStart Player.AddPerk AltStartOutcastPerk SetPCCanUsePowerArmor 1 Player.AddItem OutcastBaseKey 1 1 Player.AddToFaction BrotherhoodOutcastFaction 1 Player.AddItemHealthPercent ArmorPowerOutcast 1 0.65 1 Player.EquipItem ArmorPowerOutcast 0 1 Player.AddItemHealthPercent ArmorPowerHelmetOutcast 1 0.55 1 Player.EquipItem ArmorPowerOutcast 0 1 Player.AddItemHealthPercent WeapLaserRifle 1 0.40 1 Player.EquipItem WeapLaserRifle 0 1 Player.AddItem AmmoMicroFusionCell 48 1 Player.AddItem NukaCola 3 1 Player.AddItem Noodles 2 1 Player.AddItem Caps001 125 1 Player.AddItem WaterUnpurified 2 1 Player.AddItem Vodka 1 1 Player.AddItem Conductor 1 1 Player.AddItem PilotLight 1 1 Player.AddItem SensorModule 2 1 Player.AddItem Stimpak 5 1 EndIf If AltStart.Hist == 6 ; Talon Merc SetStage CG04 200 Player.AddToFaction TalonCompany 1 Player.MoveTo TalonStart Player.AddPerk AltStartTalonPerk Player.AddPerk ContractKiller Player.AddItemHealthPercent ArmorCombatTalon 1 0.75 1 Player.EquipItem ArmorCombatTalon 0 1 Player.AddItemHealthPercent WeapShotgunCombat 1 0.20 1 Player.EquipItem WeapShotgunCombat 0 1 Player.AddItem AmmoShotgunShell 24 1 Player.AddItem Noodles 3 1 Player.AddItem Stimpak 4 1 Player.AddItem WaterUnpurified 2 1 Player.AddItem StealthBoy 1 1 Player.AddItem Caps001 175 1 Player.AddItemHealthPercent WeapKnifeCombat 1 0.75 1 EndIf If AltStart.Hist == 7 ;Regulator SetStage CG04 200 Player.MoveTo RegulatorStart Player.AddPerk Lawbringer Player.AddPerk AltStartRegulatorPerk Player.AddItemHealthPercent RegulatorDuster 1 0.15 1 Player.EquipItem RegulatorDuster 0 1 Player.AddItemHealthPercent WeapLaserPistol 1 0.35 1 Player.EquipItem WeapLaserPistol 0 1 Player.AddItem AmmoSmallEnergyCell 45 1 Player.AddItem WaterUnpurified 2 1 Player.AddItem Caps001 200 1 Player.AddItem Stimpak 4 1 Player.AddItemHealthPercent WeapKnifeCombat 1 0.75 1 Player.AddItem Noodles 4 1 Player.AddToFaction RegulatorFaction 1 EndIf If AltStart.Hist == 4 && Player.GetIsRace Ghoul == 0 ;Ghoul ShowMessage AltStartMessage2 ElseIf AltStart.Hist == 4 && Player.GetIsRace Ghoul SetStage CG04 200 Player.AddPerk AltStartGhoulPerk SetAlly playerFaction FeralGhoulFaction 1 1 Player.MoveTo GhoulStart Player.AddItemHealthPercent WeapHuntingRifle 1 0.45 1 Player.EquipItem WeapHuntingRifle 0 1 Player.AddItemHealthPercent OutfitPrewarBusinesswearDirty 1 0.25 1 Player.EquipItem OutfitPrewarBusinesswearDirty 0 1 Player.AddItemHealthPercent GlassesTortiseshell 1 0.40 1 Player.EquipItem GlassesTortiseShell 0 1 Player.AddItemHealthPercent HatprewarHat 1 0.45 1 Player.EquipItem HatPreWarHat 0 1 Player.AddItem MoleRatMeat 3 1 Player.AddItem Stimpak 1 1 Player.AddItem Caps001 113 Player.AddItem Scotch 2 1 Player.AddItem WaterUnpurified 1 1 Player.AddItem Ammo32Caliber 15 1 Player.AddItemHealthPercent WeapKnife 1 0.70 1 EndIf If AltStart.Hist == 8 ;Slaver SetStage CG04 200 Player.MoveTo SlaverStart Player.AddPerk AltStartSlaverPerk Player.AddToFaction SlaverFaction 1 Player.AddItemHealthPercent OutfitMerc04 1 0.80 1 Player.EquipItem OutfitMerc04 0 1 Player.AddItemHealthPercent Weap10mmPistol 1 0.40 1 Player.AddItem Ammo10mm 24 1 Player.AddItem Caps001 200 1 Player.AddItem InstaMash 2 1 Player.AddItem WaterUnpurified 2 1 Player.AddItem Whiskey 4 1 Player.AddItem TeddyBear01 1 1 Player.AddItem Stimpak 2 1 Player.AddItemHealthPercent WeapSwitchBlade 1 0.60 1 Player.AddItem HatPreWarHat 1 1 Player.EquipItem HatPreWarHat 0 1 Player.AddItem Buffout 2 1 Player.AddItem Jet 1 1 Player.AddItem Mentats 1 1 EndIf If AltStart.Hist == 12 ;Vault Dweller SetStage CG04 200 Player.MoveTo VaultStart Player.AddPerk AltStartVaultPerk Player.AddItemHealthPercent VaultSuit101 1 0.30 1 Player.AddItemHealthPercent ArmorVault101Security 1 0.65 1 Player.EquipItem ArmorVault101Security 0 1 Player.AddItemHealthPercent Weap32CaliberPistol 1 0.35 1 Player.EquipItem Weap32CaliberPistol 0 1 Player.AddItem Ammo32Caliber 15 1 Player.AddItemHealthPercent WeapPoliceBaton 1 0.45 1 Player.AddItem Caps001 100 1 Player.AddItem PreWarMoney 5 1 Player.AddItem WaterPurified 5 1 Player.AddItem Stimpak 5 1 Player.AddItem Wine 1 1 EndIf If AltStart.Hist == 11 ; Raider SetStage CG04 200 Player.MoveTo RaiderStart Player.AddPerk AltStartRaiderPerk Player.AddToFaction RaiderFaction 1 Player.AddItemHealthPercent ArmorRaider01 1 0.15 1 Player.EquipItem ArmorRaider01 0 1 Player.AddItemHealthPercent WeapLeadPipe 1 0.20 1 Player.EquipItem WeapLeadPipe 0 1 Player.AddItem Caps001 75 Player.AddItem WaterUnpurified 2 1 Player.AddItem ashtray 1 1 Player.AddItem BurnedBook01 1 1 Player.AddItem LockPick 10 1 Player.AddItem Lunchbox 1 1 Player.AddItem LeatherBelt 1 1 EndIf If AltStart.Hist == 14 ;Doctor SetStage CG04 200 Player.AddPerk AltStartDoctorPerk RCExBridge1Ref.SetOpenState 1 Player.MoveTo DoctorStart Player.AddItemHealthPercent OutfitWastelandDoctor01 1 0.35 1 Player.EquipItem OutfitWastelandDoctor01 0 1 Player.AddItemHealthPercent WeapChinesePistol 1 0.20 1 Player.EquipItem WeapChinesePistol 0 1 Player.AddItem Ammo10mm 30 1 Player.AddItem Stimpak 6 1 Player.AddItem Jet 2 1 Player.AddItem Opthalmoscope 1 1 Player.AddItem RadX 3 1 Player.AddItem Buffout 2 1 Player.AddItem RadAway 3 1 Player.AddItem Morphine 4 1 Player.AddItem BloodPack 2 1 Player.AddItem SurgicalBonesaw01 1 1 Player.AddItem SurgicalForceps01 1 1 Player.AddItem SurgicalScalpel01 1 1 Player.AddItem SurgicalScissors01 1 1 Player.AddItem SurgicalSyringe01 1 1 Player.AddItem WaterPurified 2 1 Player.AddItem SurgicalTweasers01 1 1 Player.AddItem WhiskeyBottle01Empty01 5 1 Player.AddItem Caps001 250 EndIf If AltStart.Hist == 9 ;Android SetStage CG04 200 Player.AddPerk AltStartAndroidPerk Player.AddPerk Cyborg Player.MoveTo AndroidStart Player.AddItemHealthPercent OutfitPreWarCasualwear 1 0.25 1 Player.EquipItem OutfitPreWarCasualwear 0 1 Player.AddItemHealthPercent WeapKnife 1 0.05 1 Player.EquipItem WeapKnife 0 1 Player.AddItem Caps001 5 1 Player.AddItemHealthPercent GlassesShades 1 0.10 1 Player.EquipItem GlassesShades 0 1 Player.AddItem PorkNBeans 1 1 Player.AddItem MoleRatMeat 1 1 Player.AddItem WaterUnpurified 2 1 Player.AddItem Bubblegum 1 1 EndIf If AltStart.Hist == 15 ;Enclave Refugee SetStage CG04 200 Player.AddPerk AltStartEnclavePerk Player.MoveTo EnclaveStart Player.AddItemHealthPercent ArmorEnclave 1 0.10 1 Player.AddItemHealthPercent ArmorEnclaveHelmet 1 0.15 1 SetPCCanUsePowerArmor 1 Player.EquipItem ArmorEnclave 0 1 Player.EquipItem ArmorEnclave 0 1 Player.AddItemHealthPercent WeapPlasmaRifle 1 0.20 1 Player.AddItem WaterUnpurified 2 1 Player.EquipItem WeapPlasmaRifle 0 1 Player.AddItem AmmoMicroFusionCell 36 1 Player.AddItem Caps001 175 1 Player.AddItem Stimpak 4 1 EndIf If AltStart.Hist == 13 ;Mechanic SetStage CG04 200 Player.AddPerk AltStartMechanicPerk Player.AddToFaction AltStartRobotFaction 1 Player.MoveTo MechanicStart Player.AddItemHealthPercent WeapLeadPipe 1 0.45 1 Player.EquipItem WeapLeadPipe 0 1 Player.AddItemHealthPercent OutfitJumpsuitRobco 1 0.15 1 Player.EquipItem OutfitJumpsuitRobco 0 1 Player.AddItem SpareParts 3 1 Player.AddItem Conductor 5 1 Player.AddItem SensorModule 2 1 Player.AddItem PilotLight 4 1 Player.AddItem Caps001 50 1 Player.AddItem WaterUnpurified 2 1 Player.AddItem Hammer01 1 1 Player.AddItem Camera 1 1 Player.AddItem PreWarMoney 1 1 Player.AddItem SteamGaugeAssembly 1 1 EndIf If AltStart.Hist == 16 ;Politician SetStage CG04 200 Player.MoveTo PoliticianStart Player.AddPerk AltStartPoliticianPerk Player.AddItemHealthPercent OutfitPrewarBusinesswearDirtyDark 1 0.25 1 Player.EquipItem OutfitPrewarBusinesswearDirtyDark 0 1 Player.AddItem Caps001 125 1 Player.AddItem WaterPurified 5 1 Player.AddItemHealthPercent GlassesShades 1 0.45 1 Player.EquipItem GlassesShades 0 1 Player.AddItem InstaMash 2 1 Player.AddItem WaterUnpurified 2 1 Player.AddItem Noodles 2 1 Player.AddItem MoleRatMeat 1 1 Player.AddItem CigarettePack 1 1 Player.AddItem MetroTicket 1 1 Player.AddItem WhiskeyBottle01Empty01 7 1 EndIf If AltStart.Hist == 17 && Player.GetIsRace Asian == 1 ;Chinese Officer SetStage CG04 200 Player.MoveTo ChineseStart Player.AddPerk AltStartChinesePerk Player.AddItemHealthPercent OutfitChineseCommandoJumpsuit 1 0.55 1 Player.EquipItem OutfitChineseCommandoJumpsuit 0 1 Player.AddItemHealthPercent WeapChinesePistol 1 0.40 1 Player.EquipItem WeapChinesePistol 0 1 Player.AddItem Ammo10mm 36 1 Player.AddItemHealthPercent WeapChineseOfficerSword 1 0.45 1 Player.AddItem Caps001 100 1 Player.AddItem PreWarMoney 2 1 Player.AddItem Stimpak 4 1 Player.AddItem WaterUnpurified 2 1 Player.AddItem MoleRatMeat 3 1 ElseIf AltStart.Hist == 17 && Player.GetIsRace Asian == 0 ShowMessage AltStartMessage3 EndIf If AltStart.Hist == 18 ; None SetStage CG04 200 Player.MoveTo VaultStart Player.AddPerk AltStartVaultPerk Player.AddItemHealthPercent VaultSuit101 1 0.30 1 Player.AddItemHealthPercent ArmorVault101Security 1 0.65 1 Player.EquipItem ArmorVault101Security 0 1 Player.AddItemHealthPercent Weap32CaliberPistol 1 0.35 1 Player.EquipItem Weap32CaliberPistol 0 1 Player.AddItem Ammo32Caliber 15 1 Player.AddItemHealthPercent WeapPoliceBaton 1 0.45 1 Player.AddItem Caps001 100 1 Player.AddItem PreWarMoney 5 1 Player.AddItem WaterPurified 5 1 Player.AddItem Stimpak 5 1 Player.AddItem Wine 1 1 EndIf EndSLSD% (0177.00 SCVRbuttonSCROSCROΔSCROSCROSCRONSCROSCRO*SCROSCROiQSCRO^SCROQSCRO(CSCRO<SCROlSCROSCROCSCROSCROSCROSCROOCSCROABSCRODSCRO4CSCROQSCROQSCRO=SCRO)SCRO*,SCROSCROp SCROr SCRO6CSCRODSCROQSCROQSCROt,SCRO!SCRO SCRO !SCRO;DSCRO?SCRO)SCROLSCROvo SCRO'CSCROSCRO>SCRO&CSCRO@SCROLSCRO)SCROJSCRO5CSCROrSCRO?SCRO>;SCROSCRO=SCROSCROSCROASCRO3CSCROSCROSCRO@SCROL@SCROQSCROSCRO)SCRO)SCROSCRO<SCROXSCROu,SCROSCROÉSCROcQSCROdQSCROeQSCRO)SCRO)SCROCSCROSCRO SCROECSCROg@SCROQSCROJ@SCRO)SCRO)SCROvSCRO/SCRO7CSCROW@SCROp SCRO SCRO!SCRO !SCRO)SCRO)SCRO@SCRO%CSCROSCROhQSCROgQSCROSCROQ@SCROPSCROPSCROPSCROPSCROPSCROPSCROζSCRO)SCROLSCRO)SCROmSCROSCRO`SCRO)SCRO)SCRO>DSCRO?DSCRODCSCRO)SCRO)SCRO)SCROASCRO7SCROb@SCRO!SCRO=SCRO=SCROV SCROi@SCROSCRO8SCRODSCRODSCRO@SCRO˳SCRODSCPTcEDIDBobbleheadMEDIScriptSCHRSCDA Xir 1 ==  s 0 ==Y r %n rs rs 1 + rs 17 n rs  1 rs 10 ==Jn1 rs 20 ==Jn2rnns 1"SCTXscn BobbleheadMEDIScript ;This is a Bobblehead script for the Collector Bobbleheads located in game ;On pickup, you recieve the motivational phrase and the appropriate buff ; Medical bobblehead has 3 different versions (CG03, CG04, MS16) -- player can get only one, others are disabled when you pick one up short DoOnce begin OnActivate if IsActionRef player == 1 if ( DoOnce == 0 ) ShowMessage BobbleheadMEDIBuffMessage ;This is the corner buff message Player.ModAv Medicine 10 ;Mod the perm. pool so it sticks Set BH01.Bobbles to ( BH01.Bobbles + 1 ) ;Add 1 to master count Set BH01.Carrying to 1 ;Tell the script the Player has one or more Bobbleheads (for display case) ModPCMiscStat "Bobbleheads Found", 1 Set BH01.HaveMEDI to 1 ;Set the variable for Display Case if ( BH01.Bobbles == 10 ) Addachievement 49 elseif ( BH01.Bobbles == 20 ) Addachievement 50 endif ; add item to inventory and disable all versions of this one player.additem BobbleheadMEDI 1 1 Set DoOnce to 1 MediBobble.Disable endif endif end SLSD20 ==JSCVRDoOnceSCROSCRO=SCROSCROYSCROPSCPT EDIDAltStartTermScriptSCHR7SCDA79 rn  Xir 1 ==,( X8r 1 == X; rn 0 == &&  s 0 ==s 1  s 3 >=Y r  "  s 2 ==s  0rrG  s 1 ==s 2  s 2 ==s 3Y r  s 1 ==s 0  rn s X s 1 ~ >  s 5 ==9 rn r  s 0 == s  s  s 1 ==s  1  s 2 ==n(  s 3 ==n s 4 ==Y r s X  s 0 ==s  1  s 1 ==s  1  s 2 ==s  1 $n   s 1 ==s  2SCTX[ScriptName AltStartTermScript Short HSlave Short HScavenger Short HRefugee short button Short Button2 short reactivate ; set to 1 to trigger automatic reactivation short saved ; set to 1 first time player activates short updateDad ; set to 1 when using race menu in order to make sure Dad gets updated to match player short tempVar Begin OnActivate setstage CG04 145 if IsActionRef player == 1 ; at the end of CG04, the player has one last change to change his character if GetQuestRunning CG04 == 1 && getStageDone CG04 150 == 0 player.scaonactor ; just in case if saved == 0 set saved to 1 ; save the game here forceSave ; we can't pop the message box until the next frame so the save can actually happen elseif saved >= 3 showMessage AltStartMessage endif else Activate endif else Activate endif End begin gamemode ; update Dad's face after using race menu if updateDad == 2 set updateDad to 0 ; dad matches player's race and face MQDadREF.MatchRace player ; match face MQDadREF.MatchFaceGeometry player CGMatchFace endif if saved == 1 ; player has just saved, wait until next frame set saved to 2 elseif saved == 2 set saved to 3 showMessage AltStartMessage endif if reactivate == 1 set reactivate to 0 activate player 1 endif set button to getbuttonpressed if button > -1 if button == 5 ; exit vault setstage CG04 150 activate player else if button == 0 set tempVar to button GetPlayerName elseif button == 1 set updateDad to 1 ShowRaceMenu elseif button == 2 SetSPECIALPoints 40 elseif button == 3 SetTagSkills 3 EndIf if button == 4 ShowMessage AltStartMessage2 set button2 to getbuttonpressed if button2 == 0 Set HSlave to 1 If button2 == 1 Set HRefugee to 1 If button2 == 2 Set HScavenger to 1 EndIf EndIf EndIf endif endif endif end begin menumode 1036 if updateDad == 1 set updateDad to 2 endif end SLSD SCVRHSlaveSLSD ,SCVR HScavengerSLSD % (0177.00 SCVR HRefugeeSLSDSCVRbuttonSLSD7?7?SCVRButton2SLSDSCVR reactivateSLSD% (0177.00 SCVRsavedSLSD SCVR updateDadSLSD SCVRtempVarSCROSCRO SCRONSCROSCRO SCROSCPTQEDIDAltStartCharGenSCHRgSCDAgY  s 0 == ns 1  s 1 ==s 2SCTXscn AltStartCharGen Short Race Begin GameMode If Race == 0 Player.SexChange Male 1 Set Race to 1 EndIf If Race == 1 ShowRaceMenu Set Race to 2 EndIf End SLSDSCVRRaceSCROSCPTwEDID AltStartRaceSCHR!SCDA X:r 1 ==f f X  -  f 1 <=9 rn# rXCr 1 == s 0 == &&rs 1  s 0 ==!!s 1  s 0 ==sSCTXscn AltStartRace ;Misc Shorts Short Move Short Radio Short Hardcore Short Decide Short MQHalt ;Shorts for Char Defining, prevent player from leaving if any are 0 Short TagSkill Short SPECIAL Short History Short SetRace Short SetName ;Histories Short Hist ; 1 - E Slave ;2 - Outcast ;3 - Scavenger ;4 - Ghoul ;5 - EMPTY ;6 - Talon Merc ;7 - Regulator ;8 - Slaver ;9 - Android ;10 - EMPTY ;11 - Raider ;12 - Vault Dweller ;13 - Mechanic ;14 - Doctor ;15 - Enclave Refugee ;16 - Politician ;17 - Chinese Officer ;18 - No History ;19 - EMPTY ;20 - EMPTY Float Seconds Short DoOnce Begin GameMode ;Timer for Race Selection If GetStage AltStart == 1 Set Seconds to Seconds - GetSecondsPassed If Seconds <= 1 ShowRaceMenu Setstage altstart 2 EndIf EndIf ;Moves player to the Shack if in Vault101a interior. ;Allows use of pre-made (saved games) characters made without AS-R If Player.GetInCell Vault101a == 1 && Move == 0 Player.MoveTo AltStartMarker Set Move to 1 EndIf ;Enables the Enclave Radio If Radio == 0 RadioEnclaveREF.enable SpringvaleEyebotREF.enable Set Radio to 1 EndIf If MQHalt == 0 Vault112Door.Unlock EndIf End SLSDP,5#USCVRMoveSLSD3?SCVRRadioSLSDl۳?SCVR HardcoreSLSDO?@>SCVRDecideSLSD?SCVRMQHaltSLSDO?@>SCVR TagSkillSLSD?SCVRSPECIALSLSD?SCVRHistorySLSD?SCVRSetRaceSLSDSCVRSetNameSLSD!X$SCVRHistSLSDX$SCVRSecondsSLSDX$SCVRDoOnceSCROSCRO$SCROSCROSCROSCROESCROSCPTV*EDIDTrigPlayerDisableSCRIPTSCHRPSCDAP =r  s 0 == f Xk"s 1SCTXXscn TrigPlayerDisableSCRIPT ; This trigger is triggered by the player only and disables its Linked ref. ; This trigger only gets triggered once. ref target short doOnce Begin onTriggerEnter Player if doOnce == 0 set target to getLinkedRef target.disable set doOnce to 1 ;Trigger is only set off one time endif End SLSDSCVRtargetSLSD == rSCVRdoOnceSCRVSCROSCPTǍ MEDIDAltStartDoctorBridgeTriggerSCHR[SCDA[ Hr s 0 == rs! 14 == && n rs 1SCTX(scn AltStartDoctorBridgeTrigger ;This script opens the bridge for the Doctor History to allow the player to leave Rivet City Short DoOnce Begin onTriggerEnter Player If DoOnce == 0 && AltStart.Hist == 14 RCExBridge1Ref.PlayGroup Forward 1 set RCExBridge1Ref.doOnce to 1 EndIF End SLSDSCVRDoOnceSCROΔSCROSCROGRUP SPEL MSPEL)EDIDAltStartRaiderFULLRaiderSPITEFID-EFIT)EFID-EFITEFIDpEFIT&EFID\QEFITSPEL<=EDIDAltStartPoliticianFULL PoliticianSPITsmaEFID_QEFITEFIDtEFIT+EFID-EFIT!EFID-EFIT"EFID-EFIT&EFID-EFIT)EFID-EFIT-SPELDEDIDAltStartChineseFULLChineseSPITEFIDnEFIT$EFIDsEFIT*EFIDrEFIT)EFID-EFITSPEL)EDIDAltStartSlaverFULLSlaverSPITr (EFIDrEFIT )EFIDjEFIT EFID-EFIT SPEL)EDIDAltStartVaultDwellerFULLVault DwellerSPIT1EFID-EFITEFIDqEFIT (EFIDoEFIT%EFID-EFIT -EFID-EFIT &SPEL)EDIDAltStartRegulatorFULL RegulatorSPITr (EFIDlEFIT "EFID^QEFITEFID-EFITSPEL)EDIDAltStartTalonFULLTalonSPIT(+1EFID-EFITEFIDrEFIT)EFID\QEFITEFID-EFIT SPEL)EDIDAltStartOutcastFULLOutcastSPITEFID\QEFITEFIDlEFIT "EFID-EFIT SPEL)EDIDAltStartAndroidFULLAndroidSPIT(+1EFID-EFIT EFID\QEFITEFID#EFIT2 EFIDpQEFITSPEL)EDIDAltStartDoctorFULLDoctorSPIT=EFID`QEFIT EFIDoEFIT%EFID-EFITSPEL)EDIDAltStartMechanicFULL MechanicSPIT+eEFIDiEFIT 'EFID-EFITSPEL)EDIDAltStartEnclaveFULLEnclave RefugeeSPITI?EFID\QEFITEFIDlEFIT "EFID-EFIT SPEL)EDIDAltStartWastelanderFULL WastelanderSPIT=EFIDyQEFITEFID-EFITSPELEDIDAltStartSlavePerkFULLSlaverySPITyerEFID-EFIT EFID\QEFITEFID#EFIT2 SPELbBEDIDAltStartScavengerFULL ScavengerSPITEFIDrEFIT )SPELEEDIDAltStartPerkRefugeeFULLRefugeeSPIT;?EFID-EFIT EFIDsEFIT*GRUPACTI MACTI{lEDIDAltStartDoctorTriggerOBND bdFULL Gas ValveMODL-Architecture\Wasteland\WaterTowerPipes01.NIFSCRIǍGRUP;TERM MTERMXEDIDAltStartMQHaltOBND FULLUse other Terminal First!DESCUSE THE OTHER TERMINAL FIRST!DNAMITXTEnable Hardcore ModeRNAMMain Settlements are enemiesANAMSCHR SCDA  rs 1 rnSCTX9Set AltStart.Decide to 1 Player.AddToFaction AltRaider 1SCROSCROSCRODCTDAOCTDA?OCTDA?O ITXTDisable Hardcore ModeRNAMANAMSCHR SCDA  rs 0 rnSCTX<Set AltStart.Decide to 0 Player.SetFactionRank AltRaider -1SCROSCROSCRODCTDA?OCTDA?O CTDA?OITXTResume Main QuestRNAMANAMSCHRCTDA?OITXTHalt Main QuestRNAM(This removes ALL dialogue related to MQANAMSCHRCTDAOTERMK7_EDIDAltStartOptionalOBND %FULLUSE THE OTHER TERMINAL FIRSTMODLTerminals\TerminalDesk01.NIFDESC%PLEASE USE THE OTHER TERMINAL FIRST!SNAMDNAMITXTEnable Hardcore ModeRNAMMain Settlements are HostileANAMSCHR SCDA  rs 1 rnSCTX9Set AltStart.Decide to 1 Player.AddToFaction AltRaider 1SCROSCROSCRODCTDA?O CTDA?OCTDAOITXTDisable Hardcore ModeRNAMMain Settlements are FriendlyANAMSCHR SCDA  rs 0 rnSCTX<Set AltStart.Decide to 0 Player.SetFactionRank AltRaider -1SCROSCROSCRODCTDA?OITXTHalt Main QuestRNAMMain Quest dialogue removedANAMSCHRSCDA rs 17r7r7r7r7r7r7r7r 7r 7r 7r 7r 7r7r7r7r7r7r7r7rSCTXxSet AltStart.MQHalt to 1 StopQuest MQ00 StopQuest MQ01 StopQuest MQ01LD StopQuest MQ02 StopQuest MQ03 StopQuest MQ04 StopQuest MQ04RadioQuest StopQuest MQ05 StopQuest MQ05Conversations StopQuest MQ05LD StopQuest MQ06 StopQuest MQ07 StopQuest MQ08 StopQuest MQ09 StopQuest MQ10 StopQuest MQ11 StopQuest MQ11LD StopQuest MQ12 StopQuest MQA StopQuest MQSearchSCROSCROSCRONSCROSCRONSCRONSCRONSCRO]SCRONSCRO^SCRO SCRONSCRONSCRONSCRONSCRONSCRONSCRO?SCRONSCRONSCROrCTDAOITXTResume Main QuestRNAMMain Quest dialogue enabledANAMSCHRSCDA rs 0SCTXSet AltStart.MQHalt to 0SCROCTDA?OTERMu=EDIDAltStartCharGenTerm4OBND FULL TerminalMODLTerminals\TerminalDesk01.NIFDESC!What is your current occupation?SNAMDNAMITXTEnclave RefugeeRNAM You have chosen Enclave RefugeeANAMINAM)SCHRSCDA# rs! 15SCTX*ForceTerminalBack Set AltStart.Hist to 15SCROITXT PoliticianRNAMYou have chosen PoliticianANAMINAM=SCHRSCDA# rs! 16SCTX*ForceTerminalBack Set AltStart.Hist to 16SCROITXTChinese OfficerRNAM You have chosen Chinese OfficerANAMINAMDSCHRSCDA# rs! 17SCTX*ForceTerminalBack Set AltStart.Hist to 17SCROITXTNo Significant HistoryRNAM You have no Significant HistoryANAMSCHRSCDA# rs! 18SCTX*ForceTerminalBack Set AltStart.Hist to 18SCROTERM EDIDAltStartCharGenTerm2OBND FULL TerminalMODLTerminals\TerminalDesk01.NIFDESC!What is your current occupation?SNAMDNAMITXTEscaped SlaveRNAMYou have chosen Escaped SlaveANAMINAM)SCHRSCDA# rs! 1SCTX)ForceTerminalBack Set AltStart.Hist to 1SCROITXTOutcastRNAMYou have chosen OutcastANAMINAM)SCHRSCDA# rs! 2SCTX)ForceTerminalBack Set AltStart.Hist to 2SCROITXT ScavengerRNAMYou have chosen ScavengerANAMINAM)SCHRSCDA# rs! 3SCTX)ForceTerminalBack Set AltStart.Hist to 3SCROITXTGhoulRNAMYou have chosen GhoulANAMINAM)SCHRSCDA# rs! 4SCTX)ForceTerminalBack Set AltStart.Hist to 4SCROITXTRefugeeRNAMYou have chosen RefugeeANAMINAM)SCHRSCDA# rs! 5SCTX)ForceTerminalBack Set AltStart.Hist to 5SCROITXTTalon Company MercenaryRNAM(You have chosen Talon Company MercenaryANAMINAM)SCHRSCDA# rs! 6SCTX)ForceTerminalBack Set AltStart.Hist to 6SCROITXT RegulatorRNAMYou have chosen RegulatorANAMINAM)SCHRSCDA# rs! 7SCTX)ForceTerminalBack Set AltStart.Hist to 7SCROITXTMoreRNAMANAMTNAM"SCHRTERM"EDIDAltStartCharGenTerm3OBND FULL TerminalMODLTerminals\TerminalDesk01.NIFDESC!What is your current occupation?SNAMDNAMITXTSlaverRNAMYou have chosen SlaverANAMINAM)SCHRSCDA# rs! 8SCTX)ForceTerminalBack Set AltStart.Hist to 8SCROITXTAndroidRNAMYou have chosen AndroidANAMINAM)SCHRSCDA# rs! 9SCTX)ForceTerminalBack Set AltStart.Hist to 9SCROITXT WastelanderRNAMYou have chosen WastelanderANAMINAM)SCHRSCDA# rs! 10SCTX*ForceTerminalBack Set AltStart.Hist to 10SCROITXTRaiderRNAMYou have chosen RaiderANAMINAM)SCHRSCDA# rs! 11SCTX*ForceTerminalBack Set AltStart.Hist to 11SCROITXTVault DwellerRNAMYou have chosen Vault DwellerANAMINAM)SCHRSCDA# rs! 12SCTX*ForceTerminalBack Set AltStart.Hist to 12SCROITXT MechanicRNAMYou have chosen MechanicANAMINAM)SCHRSCDA# rs! 13SCTX*ForceTerminalBack Set AltStart.Hist to 13SCROITXTDoctorRNAMYou have chosen DoctorANAMINAM)SCHRSCDA# rs! 14SCTX*ForceTerminalBack Set AltStart.Hist to 14SCROITXTMoreRNAMANAMTNAM=SCHRTERMEDIDAltStartCharGenTermOBND %FULL TerminalMODLTerminals\TerminalDesk01.NIFDESCPWelcome to the Nuka-Cola Personality Test! Please tell us a bit about yourself.SNAMDNAMITXTNameRNAMANAMSCHRSCDA rs 1SCTX(GetPlayerName Set AltStart.SetName to 1SCROITXTRaceRNAMANAMSCHR.SCDA.9 rn rf 2 rs 1#SCTX\SetStage AltStart 1 Set AltStart.Seconds to 2 Set AltStart.SetRace to 1 ForceTerminalBackSCROITXTS.P.E.C.I.A.L.RNAMANAMSCHRSCDA# rs 1n(SCTXAForceTerminalBack Set AltStart.SPECIAL to 1 SetSPECIALPoints 40SCROITXT ProficiencesRNAMANAMSCHRSCDA# rs 1nSCTX=ForceTerminalBack Set AltStart.TagSkill to 1 SetTagSkills 3SCROITXTHistoryRNAMANAMTNAM SCHRGRUPARMO MARMO>EDIDAltStartArmorPowerOutcastOBND FULLOutcast Power ArmorEITM0BMDT MODL(Armor\PowerArmor\PowerArmorComplete.NIFMODS buttcovero  UpperBody o  PipBoyOno PipBoyOno  PipBoyOffo PipBoyOno  PipBoyOffo Armso MOD2"Armor\PowerArmor\PowerArmorGO.NIFMO2SPowerArmorGO:0o ICON5Interface\Icons\PipboyImages\Apparel\power_armor.ddsMICOFInterface\Icons\PipboyImages_small\Apparel_small\glow_power_armor.ddsBMCTRagdollConstraint\default.rdtREPLRBIPLv ETYPYNAMMZNAMNDATA 4BDNAMARMO EDIDAltStartSlaveCollarOBND FULLDisarmed Slave CollarBMDTMODL+Armor\HeadGear\SlaveCollar\SlaveCollar.NIFMOD2-Armor\HeadGear\SlaveCollar\SlaveCollarGO.NIFICON:Interface\Icons\PipboyImages\Items\items_slave_collar.ddsETYPDATA @DNAM,GRUPCONT MCONTEDIDAltStartMetalBoxOBND "FULL Metal BoxMODLClutter\Office\MetalBox01.NIFCNTOOCCOED >CNTO7CCOED L>CNTOABDATASNAM$ QNAM% GRUPFURN MFURNh EDID AltStartBedOBND &JwFULLBedMODL Furniture\FloorBedMatress01.NIFSCRIMNAMGRUP"WEAP MWEAP6C EDIDWeapLaserRifleOBND $ FULL Laser RifleMODL"Weapons\2HandRifle\LaserRifle.NIFMODTm (10mǠ(elt 4mCn_mHelt 4mCs_mHelt 4 lw10 lwelt 4lYn_lYelt 4lYs_lYelt 4 lw20 lwelt 4lYn_lYelt 4lYs_lYelt 4ICON=Interface\Icons\PipboyImages\Weapons\weapons_laser_rifle.ddsMICONInterface\Icons\PipboyImages_small\Weapons_small\glow_weapons_laser_rifle.ddsNAM0DREPL-&ETYPYNAMc}ZNAMb}MOD23Weapons\2HandAutomatic\AssaultRifleShellCasing.NIFMO2THaE9gnaJ9cit%aa,n_aa,cit%aa,s_aa,cit%INAMWNAMQ`SNAMXNAMTNAMNAM9NAM8DATAADNAM??@?\BK-,DD@??AL>?>@ @?">?<?=@CRDT?0 VNAMWEAPB3CEDIDWeapHuntingRifleOBND =FULLHunting RifleMODL$Weapons\2HandRifle\HuntingRifle.NIFMODTx h<^el h<^elt 4hfn_hfelt 4hfs_hfelt 4h%jpih%jelt 4hAn_hAelt 4ICON?Interface\Icons\PipboyImages\Weapons\weapons_hunting_rifle.ddsMICOPInterface\Icons\PipboyImages_small\Weapons_small\glow_weapons_hunting_rifle.ddsNAM0REPL,&ETYPYNAMc}ZNAMb}MOD23Weapons\2HandAutomatic\AssaultRifleShellCasing.NIFMO2THaE9gnaJ9cit%aa,n_aa,cit%aa,s_aa,cit%INAMWNAMN`SNAMXNAMTNAMNAM9NAM8DATA@DNAM??>>4B*&DD??A333?fff?L>@?Ӽ??)L>??=@@CRDT?VNAMGRUPNOTE MNOTE)EDIDAltStartOutcastNoteOBND FULLAltStartOutcastNoteDATATNAM:You were once part of the mighty Brotherhood of Steel but defected with your comrades. Due to the training you received you gain a bonus to your Strength (+2) and Energy Weapon skill (+10) Other Bonuses: Can use Power Armor. In the Outcast Faction (their enemies are your enemies). Access to Fort Independence.NOTE)EDIDAltStartSlaverNoteOBND FULLAltStartSlaverNoteDATATNAMHumans and Ghouls are nothing more than a commodity and the world is full of commodities. Years of haggling for the best price for a slave has granted you a substantial increase to your barter skill (+15). Furthermore, using runaway slaves as target practice has increased your Small Guns slightly (+10). Other Bonuses: Added to the Slaver Faction (their enemies are your enemies)NOTE)EDIDAltStartRaiderNoteOBND FULL AltStartNoteDATATNAM|You've spent your life plundering and pillaging to your heart's content. Years of using force to get what you want has resulted in a penalty to your Charisma (-3), you were also never very good with a gun (-5). However, you're quite an adept at using an old Lead Pipe to get the job done. (+15 Melee) Other Bonuses: Added to the Raider Faction (their enemies are your enemies)NOTE)EDIDAltStartAndroidNoteOBND FULL AltStartNoteDATATNAMYou are a mechanically engineered bio-form known as an Android. You feel, think, breathe and eat just like a human but you are far from it. Due to damage to your leg motors you suffer from reduced agility (-3), however you have higher Strength than humans (+1), you can carry more weight (+50) and are more resistant to all weapons (+5 Damage Resistance) Other Bonuses: Start with Rank 1 Cyborg Perk.NOTE)EDIDAltStartMechanicNoteOBND FULL AltStartNoteDATATNAMYou've always had an easy time with mechanical parts, earning a bonus to your repair skill (+10). However, due to staring at small and intricate machinery you eyes have suffered, resulting in a penalty to your perception (-2). Furthermore, you seem to possess an aura around you and robots will never fire upon you unprovoked. Other Bonuses: Robots and RobCo Robots are friendly.NOTEa)EDIDAltStartDoctorNoteOBND FULL AltStartNoteDATATNAMYou were raised by a rather accomplished Wasteland surgeon, granting you a bonus to your Medicine skill (+15) and Intelligence (+1). However, due to the time spent looking at patients or wielding a Scalpel your strength has suffered a slight penalty (-1) Other Bonuses: NoneNOTE)EDIDAltStartEnclaveNoteOBND FULL AltStartNoteDATATNAMRYou have been declared a Traitor to the Enclave for disobeying orders. You've managed to escape but your former comrades will now shoot you on sight. Due to the training you received before being declared a traitor you gain a bonus to your Energy Weapons (+10) and Strength (+2) Other Bonuses: Can use Power Armor. Enclave is hostile.NOTES)EDIDAltStartWastelanderNoteOBND FULL AltStartNoteDATATNAMYou've spent your life wandering the Capitol Wasteland. Due to radiation exposure you've developed a slight resistance to Rads (+5 Rad Resistance). However, because of your paranoia of others you suffer a penalty to your Charisma (-2) Other Bonuses: None.NOTE)EDIDAltStartVaultNoteOBND FULL AltStartNoteDATATNAMYou've lived your life underground in Vault 101. The comforts of the Vault have caused you to be slightly weaker than most (-1 Strength) but you spent your time studying and learning and are granted bonuses to your Science (+10) and Medicine (+5) skills. Due to training the mind instead of the body you also receive a penalty to your Unarmed and Melee Skills (-10) Other Bonuses: NoneNOTE)EDIDAltStartTalonNoteOBND FULL AltStartNoteDATATNAMYou were raised by the rutheless Talon Company Mercenaries. Due to the harshness of the life you have gained a bonus to your Strength (+2) and a bonus to your Small Guns (+5) from the extensive training, but due to the lack of proper teaching you suffer penalties to your Charisma and Intelligence (-1) Other Bonuses: Added to the Talon Company Faction (their enemies are your enemies). Start with Contract Killer Perk.NOTE)EDIDAltStartRegulatorNoteOBND FULL AltStartNoteDATATNAMuYou've spent most your life tracking and hunting evil throughout the Wastelands. Due to the long distances you've been required to travel your endurance is higher than most (+2) and you've gotten quite proficient with your laser pistol (+10 Energy Weapons). Other Bonuses: Added to the Regulator Faction (their enemies are your enemies). Start with the Lawbringer Perk.NOTE)EDIDAltStartGhoulNoteOBND FULL AltStartNoteDATATNAMYou are viewed as a walking corpse (-50 Disposition). And rightly so, as your body has been mutated due to severe radiation exposure. However, while humans see you as a Ghoul your mutations aren't as severe and other Ghouls still refer to you as being a 'smoothskin.' On the positive side, radiation will heal you. Note: Ghoul history requires the Ghoul race. Disposition Modifier only applies to humans. Ghouls will have normal Disposition toward you.NOTE5)EDIDAltStartVaultSlaveNoteOBND FULLAltStartVaultSlaveNoteDATATNAMYou've lived a life of slavery and as a result you have increase strength (+2), but a lower intelligence (-2) from the lack of schooling. Other Bonuses: Slavers will shoot on sight. Unremovable Disarmed Slave Collar.NOTE=EDIDAltStartPoliticianNoteOBND FULLAltStartPoliticianNoteDATATNAMvIf the world hadn't been practically destroyed you probably would have been an amazing politician. You are more charismatic than most (+2) and possess amazing speech skills (+15). However, because you've talked you way out of most situations in life you've never been very good at fighting (-5 to all combat skills). Other Bonuses: +10 Disposition for everyone you meet.NOTEg)EDIDAltStartScavengerNoteOBND FULLAltStartScavengerNoteDATATNAMLiving the life of a scavenger you've learned to find parts and pieces in the most obscure locations. You are also slightly better with Small Guns (+10) due to the need of defending yourself from Raiders and wild animals. Other Bonuses: Starts with the Scrounger Perk.NOTEbDEDIDAltStartChineseNoteOBND FULL AltStartNoteDATATNAMYou are part of the Chinese Remnants located in what remains of the United States. Due to your poor English you suffer a penalty to your charisma skill (-2), however you gain bonuses to you Lockpicking, Sneak and Small Guns (+5 Each) from your training. Other Bonuses: None.NOTEU)EDIDAltStartRefugeeNoteOBND FULLAltStartRefugeeNoteDATATNAMFor your entire life you've had horrible luck (-2). You've been constantly attacked by Super Mutants, Raiders, and Slavers alike. However, you have become quite proficient at hiding from them and gain a bonus to your Sneak skill (+15) Other Bonuses: NoneGRUP2CELL MmGRUP MmGRUP  MmCELL EDIDRCHangarDeckAftFULL Science LabDATAXCLL(/1F4+ C@En?@E?LTMPLNAMXCLWXNAM/Data\Textures\Water\WaterFlowRippleNoise01.ddsXEZNZXCMO XCIMXCASa& GRUP M@.GRUPj MREFR:)EDID DoctorStartNAME4DATAx#CIyED˖@GRUP MmGRUP MmCELL8EDID Vault101dFULL Vault 101DATAXCLL(4FP3DJC@E?@E?LTMPLNAMXCLWXNAMXEZNZXCIMKXCMOԦXCASLgGRUP$8 MgGRUP|8 MSREFR EDIDBobbleheadMedi02REFREFR U EDIDBobbleheadMedi03REFGRUP8 M( REFR`>NAMELgXPRM +D DD?L>fff?L=XMBO +D DDDATAaEGRUP MGRUP MCELLEDIDAltStartShackIntFULLShackDATAXCLL(??LTMP0SLNAMXCLWXNAMXCAS:) XCIMzPGRUP MT GRUPL M REFR6 EDIDBlockedNAMEL>>XMBO 9DpuB CXLKRi DATA#ůEwdE~`Edb@GRUP MmGRUP MmCELL4EDIDVault112GarageFULLSmith Casey's GarageDATAXCLL(<<<??LTMP2SLNAMXCLWXNAMXEZNZXCIMXCMO XCAS GRUP4 MtGRUP4 MĹREFR EDID Vault112DoorNAMEXTEL UlE<7EEIXNDP4 XLOC9C6C6DATA|EE@GRUP\ MmGRUPD MmCELL EDIDVault101dMS16FULLVault 101 Lower LevelDATAXCLL(4FP3DJC@E?@E?LTMPLNAMXCLWXNAMXEZNZXCIMKXCMO XCASLgGRUPb  MU GRUPJ  M`kREFR =EDIDBobbleheadMEDI01REFGRUP MmGRUPl MmCELL,EDID Vault112aFULL Vault 112DATAXCLL(2-DATAXCLC LTMPLNAMXCLWXNAMGRUP- M<GRUP- MREFR>=EDIDPoliticianStartNAME4DATAXr>UFsL>>XMBO \ALDZ.DDATAUG{G0IFI@CELLf; EDID RegulatorHQDATAXCLC LTMPLNAMXCLWXNAMXCLR#Y  GRUP; MGRUP MmCELLsEDID CanterburyNWDATAXCLC  LTMPLNAMXCLWXNAMXCLR# Y :U "GRUP MD1GRUP MmGRUP MmCELLz EDIDRivetCityExterior04DATAXCLC LTMPLNAMXCLW$FXNAMXCLR@ Y H AGRUP  Me GRUP MREFR(NAME~DATAG7݅m .F85REFR(NAMEL>>XMBO 7CC}CDATA7G&|ǁO:FHT@REFR:0NAME.XLOD 4c=?DATA)Gu4F ?CELLz EDIDRivetCityExterior05DATAXCLC LTMPLNAMXCLW$FXNAMXCLRAH Y @GRUP  M@GRUP8Z MmGRUP MmCELLX DATAXCLC LTMPLNAMXCLWXNAMXCLR#GRUP MJGRUP MmCELLbDATAXCLC LTMPLNAMXCLWXNAMXCLRY x V XCWT!GRUP M GRUP MmCELLpfEDID BigTownNEDATAXCLC LTMPLNAMXCLWXNAMXCLRT Y x e/umGRUPf MbGRUPX MmCELLvEDIDMerestiMetroExteriorOldDATAXCLC LTMPLNAMXCLWXNAMXCLRx Y 3GRUP/ MT~GRUPi/ MLAND9/!zFx{@W."(]:*(ٝ;M5&MbAlUc/Ec/ ^(" ݈AJ@.lΙ4qg;!ώ (j]p5B 5-zw,ػUA>)탓C_J?Zg0&!:ѩkRDψ$v2@RjVBh䨡V_O[*O?EN! 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I'm tired of telling you people...NAM2annoyedNAM3TRDT2NAM18I... It's you. My heavens, you look so much like him...NAM2 surprisedNAM3TRDT2NAM18You're James' son, aren't you? What are you doing here?NAM2NAM3CTDAOCTDA2CTDA?CTDA?HVTCLTtTCLTtTCLTtTCLT&TCLT&TCLT&SCHRNEXTSCHRSCDA rs 1SCTX!set DialogueRivetCity.LiInfo to 1SCROrINFO &DATAQSTINPNAMTRDTNAM1DLook, this is a restricted area. I'm tired of telling you people...NAM2annoyedNAM3TRDT2NAM18I... It's you. My heavens, you look so much like him...NAM2 surprisedNAM3TRDT2NAM1=You're James' daughter, aren't you? What are you doing here?NAM2NAM3CTDAOCTDA2CTDA?CTDA?HVTCLTtTCLTtTCLTtTCLT&TCLT&TCLT&SCHRNEXTSCHRSCDA rs 1SCTX!set DialogueRivetCity.LiInfo to 1SCROrINFOq J DATAQSTI`YPNAM!TRDT2NAM1The look on your face says it all. You're wondering who the heck this guy is and why you should care. Well, prepare to be enlightened.NAM2NAM3TRDT2NAM1I am Three Dog -- jockey of discs and teller of truths. Lord and master over the finest radio station to grace the Wastes -- Galaxy News Radio.NAM2NAM3CTDA?H$CTDAO`YTCLTTCLTTCLTpATCLTSCHRNEXTSCHR SCDA G 1SCTXset MQ01Meet to 1SCRO DIAL,EDIDSpeechChallengeFailureQSTIQSTINQSTINQSTINQSTINQSTINQSTINQSTINQSTINQSTINQSTINQSTINQSTINQSTINQSTINQSTINQSTINQSTIQSTINQSTINQSTINQSTINQSTINQSTINQSTINQSTINQSTINQSTI QSTItQSTINQSTIQSTI9QSTI0+QSTIsQSTIiQSTIQSTI1;QSTIrQSTI[QSTIQSTIyQSTIoQSTIQSTI`YQSTIwQSTI QSTI7QSTIFULLSpeechChallengeFailurePNAMHBDATAGRUP MINFODATAQSTI`YPNAMTRDT2NAM1II like what you're saying but this is bigger than just you and your dad.NAM2NAM3TRDT2NAM1eIf you want help from Galaxy News, you need to contribute to Galaxy News. That's all there is to it.NAM2NAM3CTDAOCTDA?H$TCLTTCLTdATCLTcASCHRNEXTSCHRDIAL|;EDIDMegTownFatherChoiceQSTINFULLCI'm looking for my father. Middle-aged guy. Maybe you've seen him?PNAMBDATAGRUP 0|; M3ZINFO-RDATAQSTINPNAMTRDT2NAM1It's like I said, kid. Your dad was here for a bit, but didn't stay long. Said he was going to the Galaxy News Radio station. Southeast, in D.C.NAM2 NAM3CTDAOCTDAB:NCTDA@ONCTDA?Ha SCHRNEXTSCHRRNAM-What was it you said about my father, again?INFO` DATAQSTINPNAM-RTRDT2NAM1My God... It's you. The little baby boy, all grown up. Persistent little bastard, ain't ya? Then and now, it would seem. It's been a long time, kid. NAM2 NAM3TRDT2NAM1Oh, your daddy passed through here, all right. Here and gone. Got what he came for, and then left. I'm assuming you'll do the same, correct?NAM2NAM3CTDAB:NCTDA;N(CTDA?Ha CTDAOCTDAONCTDA?TCLTAOTCLT?OTCLT>OSCHRNEXTSCHRINFODO DATAQSTINPNAM`TRDT2NAM1My God... It's you. The little baby girl, all grown up. Persistent little flower, ain't ya? Then and now, it would seem. It's been a long time, kid. NAM2SEmphasis on second "I" -- asterisks will be removed after the line is voice acted.NAM3TRDT2NAM1Oh, your daddy passed through here, all right. Here and gone. Got what he came for, and then left. I'm assuming you'll do the same, correct?NAM2NAM3CTDAB:NCTDA;N(CTDA?Ha CTDAONCTDAOCTDA?TCLTAOTCLT?OTCLT>OSCHRNEXTSCHRINFOR DATAQSTINPNAMDOTRDT2NAM1HYou took care of our little lost lamb, eh? I knew I could count on you.NAM2 NAM3TRDT2asS== NAM1>How about you just hand over 100 caps and we'll call it even.NAM2NAM3CTDAB:NCTDA;N(CTDA?ONCTDAOCTDA?ONCTDA?ONCTDA?Ha TCLTݭ TCLTڭ TCLTܭ TCLTۭ SCHRNEXTSCHRRNAMAI did your stupid favor. Now can you tell me where my father is?INFO DATAQSTINPNAMRTRDT2NAM1uYou got memory problems, kid? You ain't getting somethin' for nothin'. So pony up the 300 caps, and THEN we'll talk.NAM2 NAM3CTDAB:NCTDA;N(CTDAOCTDA?ONCTDA?Ha TCLT!TCLT!TCLT%SCHRNEXTSCHRRNAM(Can you tell me where my father is now?INFOY,DATAQSTINPNAM TRDTKNAM1%Even if I knew, I wouldn't tell you.NAM2NAM3CTDA?Hb CTDA?O1;CTDAB:NCTDAOCTDA;N(SCHRNEXTSCHRINFOM-DATAQSTINPNAM,TRDTKNAM1)Oh, yeah! I do remember a guy like that.NAM2NAM3TRDT2NAM1Honestly, I usually keep my head down. I tend to get smacked around if I look customers in the eyes. But talk to Moriarty, he'll know more.NAM2NAM3CTDA?Hb CTDA?O1; CTDAB:NCTDAOCTDA;N(TCLTTCLTTCLT TCLTTCLTSCHRNEXTSCHRINFOz#DATAQSTINPNAM-TRDT2NAM1FI can't talk about that anymore. Moriarty will beat me again if I do.NAM2NAM3CTDA?Hb CTDA?O1; CTDAB:NCTDAOCTDA;N(SCHRNEXTSCHRINFO\}DATAQSTINPNAM#TRDT2NAM1fYeah, I remember that man. I saw him talking to Moriarty. It's hard to forget handsome men like that.NAM2NAM3CTDAOCTDA?Hc TCLTi}TCLTl}TCLTk}TCLTj}SCHRNEXTSCHRINFO CODATAQSTINPNAM}TRDT2NAM1Not in here, I haven't.NAM2 NAM3CTDAOCTDA?Hl CTDAA:NSCHRNEXTSCHRINFO2(DATAQSTINPNAMCOTRDT2NAM1ASorry, man. I haven't seen any cats like that roll through here.NAM2 NAM3CTDAOCTDA?He CTDAA:NSCHRNEXTSCHRINFO )DATAQSTINPNAM(TRDT2NAM1RMany of the transient visitors end up at one of Megaton's seedier establishments.NAM2 NAM3TRDT2asS== NAM1FI suggest you speak to Colin Moriarty and continue your search there.NAM2NAM3CTDAOCTDA?Ho CTDAA:NSCHRNEXTSCHRSCDA9 rnSCTXsetstage MQ01 20SCRONINFO*DATAQSTINPNAM)TRDT2NAM1]Boy... are you botherin' me? 'Cause I think we talked about what happens when you bother me.NAM2'A long pause before speaking the text.NAM3CTDAOCTDA?Hn CTDA?CTDAONCTDAA:NSCHRNEXTSCHRRNAMI'm looking for my father...INFO+DATAQSTINPNAM*TRDT2NAM1^Girl... are you botherin' me? 'Cause I think we talked about what happens when you bother me.NAM2'A long pause before speaking the text.NAM3CTDA?Hn CTDA?CTDAONCTDAA:NCTDAOSCHRNEXTSCHRRNAMI'm looking for my father...INFOQDATAQSTINPNAM+TRDT2NAM1oOh man, you're looking for your dad? That is so sweet! Did he run out on you when you were a kid or something?NAM2NAM3TRDT2NAM1Our parents died when we were kids. My brother Leo, he's the oldest, he raised my brother Andy and me. It was hard on him, but we turned out okay.NAM2NAM3TRDT2NAM1But God, you don't want to hear about that. I'm sorry, but I haven't seen your dad. He didn't eat at the Brass Lantern. I'd remember if he did. NAM2NAM3CTDAOCTDA?Hm CTDAA:NSCHRNEXTSCHRSCTX";set MegatonDialogue.JennyDad to 1INFO`DATAQSTINPNAMQTRDT2NAM10Are you fucking kidding me? Get out of my face.NAM2NAM3CTDAOCTDA?Hq CTDAO1; CTDAA:NTCLTTCLTTCLTSCHRNEXTSCHRINFO DATAQSTINPNAMTRDT2NAM1[I usually avoid most of the Wasteland types that come through here, but there was one guy.NAM2NAM3TRDT2NAM1Unlike most of the wannabe heroes that come in, he looked like he could actually read a book without giving himself a headache.NAM2NAM3TRDT2NAM1SHe spent a bunch of time at Moriarty's before moving on. I'd try talking to Colin.NAM2NAM3CTDAOCTDA?Hq CTDAA:NCTDAC5:SCHRNEXTSCHRSCDA9 rnSCTXsetstage MQ01 20SCRONRNAM>I'm glad we understand each other. Now, have you seen my dad?INFO DATAQSTINPNAMTRDT2NAM1[I usually avoid most of the Wasteland types that come through here, but there was one guy.NAM2NAM3TRDT2NAM1Unlike most of the wannabe heroes that come in, he looked like he could actually read a book without giving himself a headache.NAM2NAM3TRDT2NAM1SHe spent a bunch of time at Moriarty's before moving on. I'd try talking to Colin.NAM2NAM3CTDAOCTDA?Hq CTDAA:NCTDAC5:SCHRNEXTSCHRSCDA9 rnSCTXsetstage MQ01 20SCRONINFO53QDATAQSTINPNAMTRDT2NAM1EYour father? I don't know, I don't know. Doesn't ring a bell, sorry.NAM2NAM3CTDAOCTDA?Hk CTDAA:NSCHRNEXTSCHRINFO DATAQSTINPNAM3QTRDT2NAM1Well, come to think of it, I do remember a stranger coming through here. Had a look in his eye. You know the kind a man gets when he's got a purpose.NAM2 rememberingNAM3TRDT2NAM1nSpent some time up in the saloon. Might want to check with Moriarty. Just watch yourself. That man's trouble.NAM2NAM3CTDAOCTDA?H` CTDA?;N CTDAA:NSCHRNEXTSCHRSCDA9 rnSCTXsetstage MQ01 20SCRONRNAMKNow that I'm helping you, maybe you can help me. I'm looking for my dad...INFOtDATAQSTINPNAMTRDT2NAM1Nope, sorry. I got enough fires to put out in this place that I don't have time to keep tabs on every visitor. I'd ask around town.NAM2NAM3CTDAOCTDA?H` CTDAA:NSCHRNEXTSCHRINFOM >Q DATAQSTINPNAMTRDT2NAM1MCould be the guy I saw at Moriarty's Saloon not too long ago. I'd ask there.NAM2NAM3CTDAH9CTDA?GCCTDAA:NCTDAH` CTDAOCTDAHa CTDAHc CTDAHb CTDAHl CTDAHe CTDAHo CTDAHn CTDAHm CTDAHk CTDAHq CTDAݟCTDAC5:SCHRNEXTSCHRSCDA9 rnSCTXsetstage MQ01 20SCRONDIAL_AEDIDMQ01ThreeDogTaskCT03QSTI`YFULLFThis is starting to sound risky, but I'll do anything to find my dad.PNAMHBDATAGRUP!_A M3ZINFOrADATAQSTI`YPNAMTRDT2NAM1'It IS risky. I would never lie to you.NAM2NAM3TRDTFNAM1cBut there's something behind those eyes of yours that screams "I'm the one who can get shit done"!NAM2NAM3CTDAOCTDA?H$CTDAA:NTCLTaTCLTaTCLT{SCHRNEXTSCHRRNAM!This is starting to sound risky.DIALslAEDIDMQ01ThreeDogDadQSTI`YFULL;If you know anything that can help, please just tell me...PNAMHBDATAGRUPlA M3ZINFO? xADATAQSTI`YPNAMTRDTFNAM1I hear things all the time. Most things aren't useful, but once and a while something will sneak up behind your girl and lift her dress.NAM2NAM3TRDT2NAM1xConsider this your lucky day. I just so happen to know the location of an old military weapons cache untouched by time.NAM2NAM3TRDT2NAM1PIf you want to know more, you're going to have to contribute to the Good Fight.NAM2NAM3CTDA?OCTDA?H$CTDAA:NTCLTTCLTdATCLTcASCHRNEXTSCHR SCDA G 1SCTXset MQ02WeaponsPromise to 1SCRO^RNAM:If you know anything that can help me, I'd appreciate it.INFOL DATAQSTI`YPNAMxATRDT2NAM1XYou want to find your dad, and it just so happens his location is known to yours truly.NAM2NAM3TRDT2NAM1THe was here, at Galaxy News. We had a great conversation. He's a real stand-up guy.NAM2NAM3TRDT2NAM1PIf you want to know more, you're going to have to contribute to the Good Fight.NAM2NAM3CTDAOCTDA?H$TCLTTCLTdATCLTcASCHRNEXTSCHRDIALynAEDIDMQ01ThreeDogCT03QSTI`YFULL@Wait, why do you trust me so easily? I've never met you before.PNAMHBDATAGRUPnA MINFOk{ADATAQSTI`YPNAMTRDT2NAM1The fact that the Brotherhood let you get up here tells me you're all right with them. That, and your Dad seemed a decent enough guy.NAM2NAM3TRDTFNAM1\Besides, you're giving off a pretty sweet vibe right now. Maybe we can help each other out.NAM2NAM3TRDT2NAM1/But enough yakkin'. Tell me why we're talking.NAM2NAM3CTDAOCTDA?H$TCLTlATCLTkATCLTTCLTjASCHRNEXTSCHRDIAL|pAEDIDMQ01ThreeDogCT01QSTI`YFULLCYou know my father? Is he here? Please, I've been looking for him!PNAMHBDATAGRUPpA MINFOzADATAQSTI`YPNAMTRDT<NAM1KHey, hey. One thing at a time. Nah, your old man ain't here. Not anymore. NAM2NAM3TRDT<NAM1He heard ole Three Dog on the radio, figured I knew what was what out here in the Capital Wasteland. And he was right. So I filled the old man in.NAM2NAM3TRDT2NAM1eBut he split. Looks like I've got my way of contributing to the Good Fight... and he's got his own. NAM2NAM3CTDAOCTDA?H$CTDA:NTCLTTCLTTCLTSCHRNEXTSCHRDIAL^LDEDIDMQ02TLTellMeAboutDadQSTI`YFULL!Well, yeah! Where's my Dad gone?PNAMHBDATAGRUPLD MINFO^DDATAQSTI`YPNAMTRDTZNAM1kWhen your dad passed through here, he and I talked for a good long time. He's a real stand-up kind of guy.NAM2NAM3TRDT2NAM1xHe mentioned some scientific mumbo-jumbo which didn't make sense to me and mentioned something called "Project Purity".NAM2NAM3TRDT2NAM1aHe also said something about going to visit a Doctor Li in Rivet City. Then, he left in a hurry.NAM2NAM3CTDAOCTDA?H$TCLTNDTCLTMDTCLT SCHRNEXTSCHRDIALoODEDIDMQ02ThreeDogCT02QSTI`YFULL6Yeah, yeah. It was the thrill of a freakin' lifetime.PNAMHBDATAGRUP2OD MINFOt]DDATAQSTI`YPNAMTRDTPNAM1DSmoke a peace pipe, man. You know, you are so unlike your father...NAM2NAM3CTDAOCTDA?H$CTDA@:NCTDA?JTCLTTCLTTCLTSCHRNEXTSCHRINFODATAQSTI`YPNAM]DTRDTPNAM1DSmoke a peace pipe, man. You know, you are so unlike your father...NAM2NAM3TRDT2NAM1MI suppose that's what you wanna know about that military weapons cache next?NAM2NAM3CTDAOCTDA?H$CTDA@:NTCLT TCLT TCLT SCHRNEXTSCHRINFO DATAQSTI`YPNAMTRDTPNAM1DSmoke a peace pipe, man. You know, you are so unlike your father...NAM2NAM3TRDT2NAM1+I suppose that's what you wanna know next?NAM2NAM3CTDAOCTDA?H$TCLT!TCLTLDTCLT!SCHRNEXTSCHRDIALyPDEDIDMQ02ThreeDogCT01QSTI`YFULL@Thanks, Three Dog. I was just glad to help with the Good Fight.PNAMHBDATAGRUPPD MINFOq DATAQSTI`YPNAMTRDT2NAM1[Hey, you're the one who deserves all the thanks! You struck a major blow against tyranny! NAM2NAM3TRDT2NAM1|Now GNR can be heard clear across the Capital Wasteland again. That'll give Eden and those Muties something to think about.NAM2NAM3TRDT2NAM1JBut before I get back to my calling, I bet you wanna hear about your Dad.NAM2NAM3CTDAOCTDA?H$TCLT!TCLTLDTCLT!SCHRNEXTSCHRDIALmaEDIDMQ01ThreeDogTaskCT06QSTI`YFULL0I'm not sure that I can handle this, Three Dog.PNAMHBDATAGRUPa MINFOaDATAQSTI`YPNAMTRDTFNAM1FWell, I guess I was wrong about you. Maybe you don't have that spark.NAM2NAM3TRDT2NAM1ZI would never make a man do what he doesn't want to do. That's what freedom is all about.NAM2NAM3CTDA?H$TCLTH TCLTTCLT~TCLT}SCHRNEXTSCHRDIAL}aEDIDMQ01ThreeDogTaskCT04QSTI`YFULL@Super Mutants? Blowing things up? This sounds out of my league.PNAMHBDATAGRUPa MINFOaDATAQSTI`YPNAMTRDT2NAM1mHey, I understand this isn't easy. I mean, most people would be crazy to even try what I'm about to propose.NAM2NAM3TRDTFNAM1cBut there's something behind those eyes of yours that screams "I'm the one who can get shit done"!NAM2NAM3CTDA?H$TCLTaTCLTaTCLT{SCHRNEXTSCHRDIALEDID MQ03LiMoreFatherWhySoDeterminedQSTINFULL>Why is my father so determined to work on this project again?PNAMHBDATAGRUP MINFO DATAQSTINPNAMTRDT2NAM1Project Purity was everything to us. It was the first thing we thought about when we woke up, the last thing we talked about before sleep.NAM2NAM3TRDT2NAM1@Some of us changed over the years, but apparently James hasn't.NAM2NAM3CTDAOCTDA?HVSCHRNEXTSCHRDIALr EDIDMQ03LiMoreFatherWhyNotHelpQSTINFULL/Why wouldn't you help him when he came to you?PNAMHBDATAGRUPm  MINFO=DATAQSTINPNAMTRDT2NAM11I don't have to justify myself to you, you know.NAM2NAM3TRDT2NAM1mLook, I appreciate that your father still wants to see Project Purity running. For the rest of us, though...NAM2NAM3TRDT2NAM1mIt's just been too long. Too much has happened, and going back now would be a waste. It's just not worth it.NAM2NAM3CTDAOCTDA?HVSCHRNEXTSCHRDIAL EDIDMQ01GobHelps01QSTINFULLHI talked to Moriarty already and he's trying to charge me for the info.PNAMHBDATAGRUP  MNINFOs !DATAQSTINPNAMTRDT2NAM1ASigh. That's his way. Always putting caps before people's lives.NAM2NAM3TRDT2NAM1[I wish someone would stand up to him one day. Oh my.... I shouldn't be saying all of this!NAM2NAM3TRDT2NAM1OI'm sorry, I really must get back to work. I can't get involved. I'm so sorry.NAM2NAM3CTDAOCTDA?Hb CTDA?ONSCHRNEXTSCHRSCDA9 rnSCTXSetStage MQ01 20SCRONDIALaEDIDMQ03LiMotherResponse3QSTINFULL#Whatever. I never knew her anyway.PNAMHBDATAGRUPw MINFOGDATAQSTINPNAMTRDT2NAM1QI'm sorry you never had the chance to know her. She was... She was a good woman.NAM2NAM3CTDAOCTDA?HVTCLT2cTCLT3cTCLT1cTCLT4cSCHRNEXTSCHRDIALiEDIDMQ03LiMotherResponse2QSTINFULL+You "weren't prepared"? My mother is dead!PNAMHBDATAGRUPm MINFO=DATAQSTINPNAMTRDT2NAM1GAs I said, I am sorry. I'm afraid I can't go back and change the past.NAM2NAM3CTDAOCTDA?HVTCLT2cTCLT3cTCLT1cTCLT4cSCHRNEXTSCHRDIALsEDIDMQ03LiMotherResponse1QSTINFULL5I understand. I'm sure you did everything you could.PNAMHBDATAGRUPO MINFODATAQSTINPNAMTRDT2NAM1)Yes, well... I'm sorry it wasn't enough.NAM2NAM3CTDAOCTDA?HVTCLT2cTCLT3cTCLT1cTCLT4cSCHRNEXTSCHRDIALUxEDIDMQ02ThreeDogCT01aQSTI`YFULLI did what had to be done.PNAMHBDATAGRUP\x MINFO, DATAQSTI`YPNAMTRDTZNAM1And well done indeed.NAM2NAM3TRDT2NAM1|Now GNR can be heard clear across the Capital Wasteland again. That'll give Eden and those Muties something to think about.NAM2NAM3TRDT2NAM1JBut before I get back to my calling, I bet you wanna hear about your Dad.NAM2NAM3CTDAOCTDA?H$TCLT!TCLTLDTCLT!SCHRNEXTSCHRDIALh{EDIDMQ01ThreeDogTaskCT06aQSTI`YFULL*This is bullshit! You're blackmailing me!PNAMHBDATAGRUP{ MINFODATAQSTI`YPNAMTRDT2NAM1SI'll do whatever it takes to keep the Capital Wasteland free. Whatever. It. Takes.NAM2NAM3TRDT<NAM1hAnd right now, without GNR at full strength, my words are being wasted. And that just ain't acceptable.NAM2NAM3CTDA?H$CTDA:NTCLTH TCLTTCLT~TCLT}SCHRNEXTSCHRDIALo|EDIDMQ01ThreeDogTaskCT04aQSTI`YFULL1No way in hell am I getting near a Super Mutant!PNAMHBDATAGRUP| MINFODATAQSTI`YPNAMTRDTFNAM1NLook. You approached me, remember? And no one said this would be a cake walk.NAM2NAM3TRDTFNAM1cBut there's something behind those eyes of yours that screams "I'm the one who can get shit done!"NAM2NAM3CTDA?H$TCLTaTCLTaTCLT{SCHRNEXTSCHRDIALeEDIDMQ01ThreeDogCT03aQSTI`YFULL+How did you know I was looking for my Dad?PNAMHBDATAGRUPV M3ZINFO&DATAQSTI`YPNAMTRDTFNAM1jOh come on. This is Three Dog you're talking to. I got my ear to the ground and I hear the wagons coming.NAM2NAM3TRDT2NAM1LBut if you want help, you're going to have to contribute to the Good Fight.NAM2NAM3CTDAOCTDA?H$CTDA@:NTCLTlATCLTkATCLTTCLTjASCHRNEXTSCHRRNAM How did you know what I needed?DIALxEDIDMQ01ThreeDogSkipTask05QSTI`YFULL9Then Rivet City is where I'm headed. Goodbye, Three Dog.PNAMHBDATAGRUP  MNINFO DATAQSTI`YPNAMTRDT2NAM1RGoodbye. Remember to keep us tuned in while you're out there, and watch yourself.NAM2NAM3TRDTFNAM1RDon't forget about your promise... make sure your dad knows about the Good Fight.NAM2NAM3CTDAOCTDA?H$SCHRNEXTSCHRSCDA9 rnSCTXSetstage MQ01 175SCRONDIALYEDIDMQ01ThreeDogSkipTask04QSTI`YFULLRivet City? Where's that?PNAMHBDATAGRUP MNINFOV DATAQSTI`YPNAMTRDTZNAM14You've never heard of Rivet City? Wow. Just... wow.NAM2NAM3TRDT2NAM1rWell, a whole bunch of eggheads got together and turned a beached aircraft carrier into a town. Pretty cool, huh?NAM2NAM3TRDT2NAM1IJust follow the river south from here... there's no way you can miss it.NAM2NAM3CTDAOCTDA?H$SCHRNEXTSCHRSCDA9 rnSCTXSetstage MQ01 175SCRONDIALEDIDMQ01ThreeDogSkipTask03QSTI`YFULLHOn second thought, maybe I should contribute. What do you have in mind?PNAMHBDATAGRUP MINFODATAQSTI`YPNAMTRDT2NAM1tWell good. I'm glad to see you realize there's more to life than just what you need; that there's a bigger picture.NAM2NAM3TRDT2NAM11Ain't gonna be easy, though. You ready for this?NAM2NAM3CTDAOCTDA?H$TCLTTCLTdATCLTcASCHRNEXTSCHRDIAL|EDIDMQ01ThreeDogSkipTask02QSTI`YFULL=I know he will. He's always talked about doing what's right.PNAMHBDATAGRUP MINFODATAQSTI`YPNAMTRDT2NAM1eWhen your dad passed through here, I spent a good long time talking to him about all kinds of stuff.NAM2NAM3TRDT2NAM1vHe mentioned some scientific mumbo-jumbo which didn't make sense to me... ummm... something about a "Project Purity."NAM2NAM3TRDT2NAM1aHe also said something about going to visit a Doctor Li in Rivet City. Then, he left in a hurry.NAM2NAM3CTDAOCTDA?H$TCLTTCLTSCHRNEXTSCHRDIALEDIDMQ01ThreeDogSkipTask01SCQSTI`YFULLJLook, Three Dog. If I find my Dad, maybe he can help with the Good Fight.PNAMHBDATAGRUP MINFODATAQSTI`YPNAMTRDT2NAM1RWell, your dad is some sort of scientist type. Some kind of egghead or something.NAM2NAM3TRDT2NAM16You really think if you find him he'd help our cause?NAM2NAM3CTDAOCTDA?H$CTDA:NTCLTTCLTSCHRNEXTSCHRKNAMDNAMDIALEDIDMQ01ThreeDogGoodFight12QSTI`YFULLJI don't give a shit about your "Good Fight." You going to help me or not?PNAMHBDATAGRUPS MINFO# DATAQSTI`YPNAMuATRDT2NAM1SOk, friend. I've been calm. I've been cool. Now I've had enough of your hostility.NAM2NAM3TRDT2NAM18You wanna' be all business, fine. I can play like that.NAM2NAM3TRDT2NAM1>You want daddy, you help me. End of story. You ready or what?NAM2NAM3CTDAOCTDA?H$TCLTlATCLTkATCLTTCLTjASCHRNEXTSCHRDIALpEDIDMQ01ThreeDogGoodFight09QSTI`YFULL0I understand your fight, but I still need help.PNAMHBDATAGRUP MINFOT DATAQSTI`YPNAMTRDT2NAM1uSorry. I'm so used to talking to an audience that can't answer I just assume you want to hear my voice all the time.NAM2NAM3TRDT2NAM15So, you want to know where your dad is? Fair enough.NAM2NAM3TRDT2NAM1PWe got one rule in the Good Fight though. You want help, you gotta' contribute!NAM2NAM3CTDAOCTDA?H$TCLTlATCLTkATCLTTCLTjASCHRNEXTSCHRDIALEDID$MQ01ThreeDogGoodFight04IntelligenceQSTI`YFULLBSo you fight the Good Fight with your voice on Galaxy News Radio.PNAMHBDATAGRUP6 MINFODATAQSTI`YPNAMTRDTZNAM1TWell, holy shit! Aren't you a chip off the old block? You ARE as smart as your dad.NAM2NAM3TRDT2NAM1^Since you know all about the cause, no need to explain the effect. Let's get you on your way.NAM2NAM3CTDAOCTDA?H$CTDA`@ TCLTTCLTnATCLTmATCLTlASCHRNEXTSCHRKNAMDIALEDIDMQ01ThreeDogGoodFight06QSTI`YFULLMLook, I need ways to survive out there. I don't have time for this nonsense.PNAMHBDATAGRUP M3ZINFODATAQSTI`YPNAMTRDT<NAM1GHey, now... I may be many things, but one thing I'm not is a pushover.NAM2NAM3TRDT2NAM1FIt's obvious you're narrow of focus and can't see the bigger picture.NAM2NAM3TRDT2NAM1PWe got one rule in the Good Fight, though. You want help, you gotta contribute!NAM2NAM3CTDAOCTDA?H$CTDA@:NTCLTlATCLTkATCLTTCLTjASCHRNEXTSCHRRNAMFLook, I have problems of my own. I don't have time for this nonsense.DIALpEDIDMQ01ThreeDogGoodFight02QSTI`YFULL0Whatever you want. I'm just looking for my Dad.PNAMHBDATAGRUP MINFO DATAQSTI`YPNAMTRDT2NAM1Hey, not everyone's cut out for bigger and better things. Sometimes the smallest roles in the Good Fight are the most important.NAM2NAM3TRDT2NAM1BBut enough of that. If it's your dad you seek, then I will abide.NAM2NAM3CTDAOCTDA?H$TCLTnATCLTmATCLTlASCHRNEXTSCHRDIALm2EDIDMQ03LiKnowFatherSeenHimQSTINFULL-My father's gone missing. Have you seen him?PNAMHBDATAGRUP2 MINFO2DATAQSTINPNAMTRDT2NAM1GHe was here, yes. It was quite a shock to see him after so many years.NAM2hesitant, slightly overwhelmedNAM3TRDT2NAM1I'm afraid he's gone now.NAM2NAM3CTDAOCTDA?HVTCLT=TCLTLSCHRNEXTSCHRDIAL]=EDIDMQ03LiOldLabLocationQSTINFULL Where is this old lab of yours?PNAMHBDATAGRUP= MNINFO =DATAQSTINPNAMTRDT2NAM1@It's in the old Jefferson Memorial building, northwest of here.NAM2NAM3TRDT2NAM1XPlease don't go after him. It was foolish of him to even think about going there alone.NAM2NAM3CTDAOCTDAONCTDA?HVSCHRNEXTSCHRSCDA9 rnSCTXSetStage MQ03 30SCRONDIALh>EDIDMQ03LiTLKnowMoreAboutYouQSTINFULL'I'd like to know a bit more about you.PNAMHBDATAGRUP> MINFOLDATAQSTINPNAMTRDT2NAM15What? Well, I... I'm not sure what there is to tell.NAM2NAM3TRDT2NAM1aYour father and I... We worked together for a long time. I think we were really on to something.NAM2NAM3TRDT2NAM1^But then there were... complications. The project was abandoned, and your father disappeared.NAM2NAM3TRDT2NAM1OI returned here to Rivet City, and established the lab you see before you now.NAM2NAM3CTDAOCTDA?HVSCHRNEXTSCHRDIAL`>EDIDMQ03LiTLHelpMeOutQSTINFULL&Is there any way you can help me out?PNAMHBDATAGRUP-> MINFO>DATAQSTINPNAMTRDT2NAM1?Look, I don't want to be harsh, but I have problems of my own.NAM2NAM3TRDT2NAM1fI don't have the resources to support James' foolish endeavors, or your chasing after him. I'm sorry.NAM2NAM3CTDAOCTDAA:NCTDAONCTDA?HVTCLT-{TCLT,{SCHRNEXTSCHRDIALg>EDIDMQ03LiTLTellMoreParentsQSTINFULL'Can you tell me more about my parents?PNAMBDATAGRUP> MINFODATAQSTINPNAMTRDT2NAM1I suppose so. I worked with them for several years until... Until your mother died, and your father decided it was time to leave.NAM2NAM3TRDT2NAM1What else do you want to know?NAM2NAM3CTDAOCTDA?HVTCLT2cTCLT3cTCLT1cTCLT4cSCHRNEXTSCHRDIALk>EDIDMQ03LiTLWhatIsThisPlaceQSTINFULL+What is this lab? What are you doing here?PNAMHBDATAGRUPJ> MINFO>DATAQSTINPNAMTRDT2NAM1$This is the Rivet City Science lab.NAM2NAM3TRDT2NAM1OIt's taken many long years to put together, but we've done well for ourselves.NAM2NAM3TRDT2NAM1uOur work on portable fusion power and hydroponics are coming along quite nicely, if not quite according to schedule.NAM2NAM3CTDAOCTDA?HVSCHRNEXTSCHRDIALr*IEDIDMQ03LiOldLabMyFathersThereQSTINFULL/If my father is there. I need to go after him.PNAMHBDATAGRUP<*I MNINFO  0IDATAQSTINPNAMTRDT2NAM1PIt's in the old Jefferson Memorial building northwest of here, along the river.NAM2NAM3TRDT2NAM1fIt's not a safe place, and I wouldn't recommend going alone. As I said, I told your father not to go.NAM2NAM3CTDAOCTDAONCTDA?HVSCHRNEXTSCHRSCDA9 rnSCTXSetStage MQ03 30SCRONDIALx+IEDIDMQ03LiOldLabJustTellMEQSTINFULL9I don't need a lecture. I just need to know where to go.PNAMHBDATAGRUP+I MNINFO .IDATAQSTINPNAMTRDT2NAM1Fine. Suit yourself.NAM2NAM3TRDT2NAM1PIt's in the old Jefferson Memorial building northwest of here, along the river.NAM2NAM3CTDAOCTDAONCTDA?HVSCHRNEXTSCHRSCDA9 rnSCTXSetStage MQ03 30SCRONDIALp,IEDIDMQ03LiOldLabImGoingQSTINFULL4Then tell me where this lab is, so I can get going.PNAMHBDATAGRUP ,I MINFO/IDATAQSTINPNAMTRDT2NAM1CI'm going to tell you the same thing I told your father. Don't go.NAM2NAM3TRDT2NAM1wWhatever's left there, it isn't worth it anymore. The project was abandoned. We gave up. There's no reason to go back.NAM2NAM3CTDAOCTDAONCTDA?HVTCLT+ITCLT*ISCHRNEXTSCHRDIALY\iEDIDMQ03HarknessGreetLiQSTINFULLI'm looking for a Doctor Li.PNAMHBDATAGRUPi\i MINFO9_iDATAQSTINPNAMTRDT2NAM1qYeah? Let me guess -- no, she's not expecting you, but it's really important and you need to see her right away.NAM2NAM3TRDT2NAM1~Been a lot of that going around lately, and I've had just about enough of it. So you're going to have to do better than that.NAM2NAM3CTDAOCTDA A:NCTDA?HVTCLTkTCLTkTCLTkTCLTkSCHRNEXTSCHRDIAL[]iEDIDMQ03HarknessGreetFatherQSTINFULLI'm looking for my father.PNAMHBDATAGRUP`]i MINFO0`iDATAQSTINPNAMTRDT2NAM1DAnd who might your father be? If he lives on this boat, I know him.NAM2NAM3CTDAOCTDA?HVTCLTXiTCLTkTCLTkSCHRNEXTSCHRDIALpkEDIDMQ03HarknessLiFatherQSTINFULL3My father came to see her. I'm trying to find him.PNAMHBDATAGRUP#k MrINFO kDATAQSTINPNAMTRDT2NAM1&Hmm. Older guy, in his fifties or so?NAM2NAM3TRDT2NAM1@I remember him. He left already, but Doctor Li might know more.NAM2NAM3TRDT2NAM1All right, you can go on up. She'll be in the Science Lab. Just don't cause any trouble, or else you're going to answer to me.NAM2NAM3CTDAOCTDA?HVSCHRNEXTSCHRGSCDAG X:r 10 ==9 rn rs 1 rs 1SCTXuif ( GetStage MQ03 == 10 ) SetStage MQ03 20 endif Set DialogueRivetCity.SafeEntry to 1 Set MQ03.HarknessInfo to 1SCRONSCROrDIALmtEDIDMQ03LiGreetHoloFatherQSTINFULL/I'm looking for my father. I know he was here.PNAMHBDATAGRUP;t MINFO tDATAQSTINPNAMTRDT2NAM1uWell, yes... He was, but he left. He made some rather ridiculous requests of me, and I told him I couldn't help him.NAM2NAM3TRDT2NAM1VHe said he'd work alone if he had to, and went back to the lab. You haven't seen him?NAM2NAM3CTDAOCTDA?ONCTDA?HVTCLTtTCLTtTCLT tSCHRNEXTSCHRDIALt9EDIDMQ03ScientistLookingForFatherQSTINFULL.I'm looking for my father. Have you seen him?PNAMHBDATAGRUP9 MINFO;DATAQSTINPNAMTRDT2NAM1OI did see a man talking to Doctor Li, but I really shouldn't be discussing it.NAM2NAM3TRDT2NAM18She's already in a bad mood. I'd hate to make it worse.NAM2NAM3TRDT2NAM1/You should probably just talk to her about it.NAM2NAM3CTDAOCTDA?HVSCHRNEXTSCHRINFO<DATAQSTINPNAM;TRDT2NAM1`Look, some of us are trying to get work done here. There have been enough disruptions recently.NAM2NAM3TRDT2NAM1cAnybody coming through here would have to talk to Doctor Li; why don't you go bother her about it?NAM2NAM3CTDAOCTDA?HSCHRNEXTSCHRDIALZLEDIDMQ03LiKnowMoreFatherWorkedQSTINFULLSo you knew my mother?PNAMHBDATAGRUP#L MINFOMDATAQSTINPNAMTRDT2NAM18Yes, I did. I'm sorry that you never had time with her.NAM2NAM3TRDT2NAM1bShe was... She was a good woman. We didn't always agree, but I respected her work as a scientist.NAM2NAM3TRDT2NAM1'Your father... He loved her very much.NAM2NAM3CTDAOCTDA?HVSCHRNEXTSCHRDIAL{0cEDIDMQ03LiTLProjectPurityInfoQSTINFULL9Tell me about this project you worked on with my father.PNAMHBDATAGRUP^0c MINFO.8cDATAQSTINPNAMTRDT2NAM18Project Purity, we called it. What do you want to know?NAM2NAM3CTDAOCTDA?HVTCLT*TCLT*TCLT*TCLT4cSCHRNEXTSCHRDIALf1cEDIDMQ03LiParentsMotherDiedQSTINFULL&Why did my mother die? What happened?PNAMHBDATAGRUP$1c MINFO9cDATAQSTINPNAMTRDT2NAM1kComplications from childbirth. None of us were expecting it; we weren't as prepared as we could have been.NAM2NAM3TRDT2NAM1kYou have to understand, we were struggling with scavenged, derelict equipment. We did everything we could.NAM2NAM3CTDAOCTDA?HVTCLTTCLTTCLTSCHRNEXTSCHRDIALc2cEDIDMQ03LiParentsFatherLikeQSTINFULL#What was my father like back then?PNAMHBDATAGRUP|2c MINFOL7cDATAQSTINPNAMTRDT2NAM1cJames? He was very driven. Determined to change the world. Well, we all were back then, I suppose.NAM2NAM3TRDT2NAM1SHe was focused on two things, really. Making Project Purity work, and your mother.NAM2NAM3TRDT2NAM1When she died, I think... I think he gave up. I know he wanted to keep you safe, but I think part of what he did was run away.NAM2NAM3TRDT2NAM1But it seems that he never really was able to get over the idea. I'm frankly shocked that he waited all this time, and wants to try again.NAM2NAM3CTDAOCTDA?HVTCLT2cTCLT3cTCLT1cTCLT4cSCHRNEXTSCHRDIALx3cEDIDMQ03LiParentsMotherInfoQSTINFULL8I never knew my mother. What can you tell me about her?PNAMHBDATAGRUP3c MINFO5cDATAQSTINPNAMTRDT2NAM1pYes... Your mother was, well she was a good woman. A very dedicated scientist. Your father loved her very much.NAM2NAM3TRDT2NAM1@It was a shame that she died. She had been excited to meet you.NAM2NAM3CTDAOCTDA?HVTCLT2cTCLT3cTCLT1cTCLT4cSCHRNEXTSCHRDIALrEDIDMQ03LiTLLookingforFatherQSTINFULL1I'm trying to find my father. Have you seen him?PNAMBDATAGRUP: M3ZINFO ew DATAQSTINPNAMTRDT2NAM1jThe last I knew, he was headed back to the lab at Project Purity, in the old Jefferson Memorial building.NAM2NAM3TRDT2NAM1PI still say it's dangerous, and he shouldn't have risked it. That's all I know.NAM2NAM3CTDAOCTDAA:NCTDA?HVSCHRNEXTSCHRRNAM(Can you remind me where my father went?DIALvEDIDMQ02TLFoundDadAlternateQSTI`YFULL6Guess what, Three Dog. I found out where my Dad went.PNAMHBDATAGRUP MINFODATAQSTI`YPNAMTRDTdNAM1 You did?NAM2NAM3TRDTFNAM1\Well, I hope that doesn't mean you're throwing in the towel. My baby still needs your help.NAM2NAM3TRDTFNAM1Tell you what. Head back out and finish what you started and I'll rummage around the place and see what I can find that'll tickle your taste buds.NAM2NAM3CTDAOCTDA?H$CTDAO`YCTDA@:NCTDA@:NCTDA?JSCHRNEXTSCHRDIAL[!EDIDMQ02TLTellMeAboutDad02QSTI`YFULLPlease! I miss him so much!PNAMHBDATAGRUP<! MINFO r DATAQSTI`YPNAMTRDTFNAM1FWhoa now... dry your eyes. A promise is a promise and I will provide.NAM2NAM3TRDTFNAM1kWhen your dad passed through here, he and I talked for a good long time. He's a real stand-up kind of guy.NAM2NAM3TRDT2NAM1xHe mentioned some scientific mumbo-jumbo which didn't make sense to me and mentioned something called "Project Purity".NAM2NAM3TRDT2NAM1aHe also said something about going to visit a Doctor Li in Rivet City. Then, he left in a hurry.NAM2NAM3CTDAOCTDA?H$TCLTNDTCLTMDTCLT SCHRNEXTSCHRDIALe!EDIDMQ02TLTellMeAboutDad01QSTI`YFULL&No shit! Spill it already, Three Dog.PNAMHBDATAGRUP.! MINFO!DATAQSTI`YPNAMTRDTFNAM18Whoa now... take it easy. You asked, so I will provide.NAM2NAM3TRDTFNAM1kWhen your dad passed through here, he and I talked for a good long time. He's a real stand-up kind of guy.NAM2NAM3TRDT2NAM1xHe mentioned some scientific mumbo-jumbo which didn't make sense to me and mentioned something called "Project Purity".NAM2NAM3TRDT2NAM1aHe also said something about going to visit a Doctor Li in Rivet City. Then, he left in a hurry.NAM2NAM3CTDAOCTDA?H$TCLTNDTCLTMDTCLT SCHRNEXTSCHRDIALg*EDIDMQ03LiPPWhyStopQSTINFULL/Why did you stop working on it? What happened?PNAMHBDATAGRUPX* MINFO(*DATAQSTINPNAMTRDT NAM1You happened.NAM2mildly annoyedNAM3TRDT2NAM1It wasn't just you; we had more problems than we could handle already, but your birth is what finally pushed it over the edge.NAM2NAM3TRDT2NAM1xYour father decided that you were more important than everything we'd been working for, and he left. He left all of us.NAM2NAM3TRDT2NAM1Once he was gone, the Brotherhood decided we weren't worth their time anymore. Without their protection, we had to abandon the purifier.NAM2NAM3CTDAOCTDA?HVTCLT*TCLT*TCLT*TCLT4cSCHRNEXTSCHRDIALS*EDIDMQ03LiPPWhyDidntItWorkQSTINFULLWhy didn't it work?PNAMHBDATAGRUP* MINFO*DATAQSTINPNAMTRDT2NAM1We had the basic principles down; we understood most of the science behind it. But the radiation in the area is so pervasive...NAM2NAM3TRDT2NAM1pSmall-scale tests were fine. But any time we tried to test the process on a larger scale, it was just too much.NAM2NAM3TRDT2NAM15Maybe if we'd had more time, or better equipment... NAM2NAM3CTDAOCTDA?HVTCLT*TCLT*TCLT*TCLT4cSCHRNEXTSCHRDIALW*EDIDMQ03LiPPWhatWasPointQSTINFULLWhat was the point of it?PNAMHBDATAGRUP* MINFO*DATAQSTINPNAMTRDT2NAM1pIt was simple, really. "Fresh, clean water for everyone." Such a simple idea, and yet so impossible to realize.NAM2NAM3TRDT2NAM1The plan was to build a facility that could purify all the water in the Tidal Basin at once. No radiation, no muck, just clear water.NAM2NAM3TRDT2NAM1=It just turned out to be more difficult than we anticipated.NAM2NAM3CTDAOCTDA?HVTCLT*TCLT*TCLT*TCLT4cSCHRNEXTSCHRDIALjq}EDIDMQ01TerminalTopicQSTINFULL0What can you tell me about Moriarty's terminal?PNAMHBDATAGRUPq} MINFO}DATAQSTINPNAMTRDT2NAM1That stupid thing is his pride and joy. He keeps all of his dirty little secrets in it about everything that goes on in this godforsaken town.NAM2NAM3TRDT2NAM1lI once leaned on his shoulder when he was typing into it and he got pissed off and pushed me to the ground.NAM2NAM3CTDA?Hc CTDA?ON CTDA B:NCTDA~)CTDAOTCLTh}TCLTm}TCLTp}TCLTo}TCLTn}SCHRNEXTSCHRINFO}DATAQSTINPNAM}TRDTFNAM14I hate that fucking thing. It's all he cares about.NAM2NAM3TRDT2NAM1["Information is a commodity" he keeps saying. I'd stay away from that thing if I were you.NAM2NAM3CTDA?Hb CTDA?ON CTDAOCTDA B:NCTDA?O1; TCLTp}TCLTo}TCLTn}SCHRNEXTSCHRINFOz}DATAQSTINPNAM}TRDTPNAM1FI can tell you to shove it up your ass, how's that, Mister Tough Guy!NAM2NAM3CTDA?Hb CTDA?ON CTDA B:NCTDAOCTDA?O1;SCHRNEXTSCHRDIAL EDIDMQ03LiOldLabBeenThere2QSTINFULLBI've been to the lab. He wasn't there. Just some old holotapes...PNAMHBDATAGRUP  MNINFO DATAQSTINPNAMTRDT2NAM1zHolotapes? Did you listen to them? Your father was obsessive about taking notes. One of them might have something useful.NAM2NAM3CTDAOCTDA?HVCTDA?ONSCHRNEXTSCHRSCDA9 rn2SCTXSetStage MQ03 50SCRONDIALm EDIDMQ03LiOldLabBeenThere1QSTINFULL.I've been to Project Purity. He wasn't there.PNAMHBDATAGRUP  MNINFOT DATAQSTINPNAMTRDT2NAM1nWell I know he was going there. Perhaps there's some indication of what he was up to. Did you find any notes?NAM2NAM3TRDT2NAM1James was always taking notes. Recordings, holotapes... that sort of thing. Go back and search for something like that if you're so determined.NAM2NAM3CTDAOCTDA?HVCTDA?ONSCHRNEXTSCHRSCDA9 rn(SCTXSetStage MQ03 40SCRONGRUP QUST MQUST?EDID AltStartSCRIDATAINDXINDXINDXQUST EDIDCG00SCRI|DATA #QSDTSCHRSCTXN; set when player exits menu mode ;player.addScriptPackage CG00PlayerSection4INDXAQSDTSCHRtSCDAtrrrrrGrGrGrGSCTXj; dad matches player's race and face CG01DadREF.MatchRace player CG02DadREF.MatchRace player CG03DadREF.MatchRace player MQDadREF.MatchRace player ; match face CG01DadREF.MatchFaceGeometry player CGMatchFace CG02DadREF.MatchFaceGeometry player CGMatchFace CG03DadREF.MatchFaceGeometry player CGMatchFace MQDadREF.MatchFaceGeometry player CGMatchFace SCROMSCROSCRO:SCRO SCROSCRO INDXPQSDTSCHRSCTX;player.addScriptPackage CG00PlayerSection5 ; Both start talking in this section ;set CG00DadREF.doTalk to 1 ;set CG00MomREF.doTalk to 1 ; try evp-ing everybody to synch animations better ;CG00DadREF.evp ;CG00MomREF.evp ;CG00DoctorLiREF.evp ; enable next Dad ;CG01DadRef.enableINDXUQSDTSCHRSCTX; beginning of emergency INDXZQSDTSCHRSCTXk;set CG00.timer to 2.2 ;set CG00.runTimer to 1 ;imod FadeToWhiteAndBackISFX ;playSound QSTFadeToWhiteA INDXdQSDTSCHR zSCDAzrrrrrrrG G  2274G  7G  3G  10SCTX;player.removescriptpackage ;set CG00MomREF.doTalk to 0 ;set CG00DadREF.doTalk to 0 ;rimod CG00BirthBaseISFX ;CG00DadREF.disable ;stopQuest CG00 ; set this now to avoid double 3D reset in CG02 ;SetPCYoung 1 ; default hair ; do this last as it contains player.moveto: ;setstage CG01 0 completeAllObjectives CG01 completeAllObjectives CG02 completeAllObjectives CG03 completeAllObjectives CG03Test completeAllObjectives CG04 MQDadREF.MatchRace player MQDadREF.MatchFaceGeometry player CGMatchFace set gameyear to 2274 set gamemonth to 7 set gameday to 3 set gamehour to 10 ;ClearNoActivationSound ;player.moveto AltStartMarker ;enableplayercontrolsSCRO SCRONSCRONSCRONSCROSCRONSCROSCRO SCRO5SCRO6SCRO7SCRO8QSDTSCHR^SCDA^r6r7rrf7 G 1 +nnJn9 rn SCTXZcompleteAllObjectives CG04 ;enable MS16 now that the player has left the vault. startQuest MS16 stopQuest CG04 set RadioGalaxyNewsQuest.CG04Done to ( GameDaysPassed + 1 ) ; turn back on normal range of load screens SetLocationSpecificLoadScreensOnly 0 SetInCharGen 0 ; now you can level up addachievement 3 ; start MQ01 setstage MQ01 10SCRONSCRONSCRO$SCRO9SCRONGRUPPACK MPACK EDIDSimoneCameronGreetPCPKDT PLDT ^PLD2 PSDTPTDTCTDA ?OCTDA;N CTDAONPKDDBPLD2 POBAINAMSCHRTNAMPOEAINAMSCHRTNAMPOCAINAMSCHRTNAMPACK EDIDHarknessGreetPlayerPKDT tPLDT PLD2 PSDTPTDTCTDA ?OCTDA2CTDAOrPKDDHBPLD2 POBAINAMSCHRTNAMPOEAINAMSCHRTNAMPOCAINAMSCHRTNAMGRUP~PERK MPERK#)EDIDAltStartSlaverPerkFULLLife of a SlaverDESCHumans, Ghouls, Adults and Children are nothing more than a commodity and the world is full of commodities. Years of haggling for the best price for a slave has granted you a substantial increase to your barter skill (+15). Furthermore, using runaway slaves as target practice has increased your Small Guns slightly (+10). However, you suffered a blow to the head at one point and you never quite recovered, resulting in a penalty to your Intelligence (-2)DATAPRKEDATA)PRKFPERKGFEDIDAltStartRefugeePerkFULLLife of a RefugeeDESCFor your entire life you've had horrible luck (-2). You've been constantly attacked by Super Mutants, Raiders, and Slavers alike. However, you have become quite proficient at hiding from them and gain a bonus to your Sneak skill (+15)DATAPRKEDATAEPRKFPERK)EDIDAltStartAndroidPerkFULLAndroidDESCcYou are a mechanically engineered bio-form known as an Android. You feel, think, breathe and eat just like a human but you are far from it. Due to damage to your leg motors you suffer from reduced agility (-3), however you have higher Strength than humans (+1), you can carry more weight (+50) and are more resistant to all weapons (+5 Damage Resistance)DATAPRKEDATA)PRKFPERK=EDIDAltStartGhoulPerkFULLDead Man WalkingDESC;You are viewed as a walking corpse (-50 Disposition). And rightly so, as your body has been mutated due to severe radiation exposure. However, while humans see you as a Ghoul your mutations aren't as severe and other Ghouls still refer to you as being a 'smoothskin.' On the positive side, radiation will heal you.DATAPRKEDATAPRKFPRKEDATAPRKCCTDAE>;EPFTEPFDHPRKFPERK)EDIDAltStartMechanicPerkFULLThe MechanistDESCDYou've always had an easy time with mechanical parts, earning a bonus to your repair skill (+10). However, due to staring at small and intricate machinery you eyes have suffered, result in a penalty to your perception (-2). Furthermore, you seem to possess an aura around you and robots will never fire upon you unprovoked.DATAPRKEDATA)PRKFPERK=EDIDAltStartPoliticianPerkFULLNatural SpeakerDESC=If the world hadn't been practically destroyed you probably would have been an amazing politician. You are more charismatic than most (+2) and possess amazing speech skills (+15). However, because you've talked you way out of most situations in life you've never been very good at fighting (-5 to all combat skills).DATAPRKEDATA=PRKFPRKEDATAEPFTEPFD APRKFPERKu)EDIDAltStartDoctorPerkFULLThe Doc will see youDESCYou were raised by a rather accomplished Wasteland surgeon, granting you a bonus to your Medicine skill (+15) and Intelligence (+1). However, due to the time spent looking at patients or wielding a Scalpel instead of a lead pipe, your strength has suffered a slight penalty (-1)DATAPRKEDATA)PRKFPERK)EDIDAltStartEnclavePerkFULL Gone AWOLDESC0You never really believed in the image of the Enclave. Though you were never as smart as your comrades (-1 Intelligence) you somehow managed to gather enough brain power to escape from the base with your life and the training you received while part of the Enclave (+2 Strength and +10 Energy Weapons). DATAPRKEDATA)PRKFPERK1)EDIDAltStartWastelanderPerkFULLWelcome to the WasteDESCYou've spent your life wandering the Capitol Wasteland. Due to radiation exposure you've developed a slight resistance to Rads (+5 Rad Resistance). However, due to your paranoia of others you suffer a penalty to your Charisma (-2)DATAPERK)EDIDAltStartVaultPerkFULLVault DwellerDESCnYou've lived your life underground in Vault 101. The comforts of the Vault have caused you to be slightly weaker than most (-1 Strength) but you spent your time studying and learning and are granted bonuses to your Science (+10) and Medicine (+5) skills. Due to training the mind instead of the body you also receive a penalty to your Unarmed and Melee Skills (-10)DATAPRKEDATA)PRKFPERK>CEDIDAltStartScavengerPerkFULLLife of a ScavengerDESCLiving the life of a scavenger you've learned to find parts and pieces in the most obscure locations. You are also slightly better with Small Guns (+10) due to the need of defending yourself from Raiders and wild animals.DATAPRKEDATABPRKFPERK?DEDIDAltStartChinesePerkFULLChinese OfficerDESCYou are part of the Chinese Remnants located in what remains of the United States. Due to your poor English you suffer a penalty to your charisma skill (-2), however you gain bonuses to you Lockpicking, Sneak and Small Guns (+5 Each) from your training.DATAPERK)EDIDAltStartRegulatorPerkFULL RegulatorDESCZYou've spent most your life tracking and hunting evil throughout the Wastelands. Due to the long distances you've been required to travel your endurance is higher than most (+2) and you've gotten quite proficient with your laser pistol (+10 Energy Weapons). However, you were always quite the Lone Wolf and it has resulted in poor Charisma (-1).DATAPRKEDATA)PRKFPERK)EDIDAltStartRaiderPerkFULLLife of a RaiderDESCSYou've spent your life plundering and pillaging to your heart's content. Years of using force to get what you want has resulted in a penalty to your Charisma (-3), you were also never very good with a gun (-5) because you always preferred to use a good ol' Lead Pipe to do the talking for you, giving you a bonus to your Melee skill (+15)DATAPRKEDATA)PRKFPERK)EDIDAltStartTalonPerkFULLTalon Company MercDESC0You were raised by the rutheless Talon Company Mercenaries. Due to the harshness of the life you have gained a bonus to your Strength (+2) and a bonus to your Small Guns (+5) from the extensive training, but due to the lack of proper teaching you suffer penalties to your Charisma and Intelligence (-1)DATAPRKEDATA)PRKFPERK<EDIDAltStartSlaveFULLLife of SlaveryDESC0You've lived the life of a slave and from the lack of schooling you were never very bright and suffer a penalty to your Intelligence (-2). However, you were used mostly for heavy lifting and physical labor giving you a strength bonus (+2) and you can carry more than the average slave (+50 Carry Weight)DATAPRKEDATAPRKFPERK)EDIDAltStartOutcastPerkFULLBrotherhood OutcastDESC4You were once part of the mighty Brotherhood of Steel but defected with your comrades. Due to the training you received you gain a bonus to your Strength (+2) and Energy Weapon skill (+10). Furthermore, wearing Power Armor has lowered your need to duck and cover, resulting in a penalty to your Agility (-1)DATAPRKEDATA)PRKFGRUPMESG MMESGDEDIDAltStartHardcoreDESCsWith Hardcore Mode activate all settlements will attack on sight. The only safe settlement will be Paradise Falls.FULLEnable Hardcore Mode?INAMDNAMITXTYesITXTNoMESGEDIDAltStartMessage2DESCfSorry, you must be a Ghoul in order to use the Ghoul History. Please go back and make another choice.FULLErrorINAMDNAMMESGDEDIDAltStartMessage3DESCqSorry, you must be an Asian in order to use the Chinese Officer History. Please go back and make another choice.FULLErrorINAMDNAMMESGzEDIDAltStartMessageDESC>Please take the Nuka-Cola Personality Test before continuing.FULLErrorINAMDNAM